Stop playing the current content associated to the specified game object ID. If no game object is specified, all sounds will be stopped. See AK::SoundEngine::StopAll
.
(Required *)
Graphical User Interface.
Name | Type | Description |
---|---|---|
gameObject * | integer | Specify a game object to stop only playback associated to the provided game object ID. |
description : Specify a game object to stop only playback associated to the provided game object ID.
type : integer
minimum : 0
maximum : 18446744073709551615
Stops playing all the content associated with "gameObject".
{
"gameObject": 1122334
}
{}
{ "type": "object", "properties": { "gameObject": { "description": "Specify a game object to stop only playback associated to the provided game object ID.", "type": "integer", "minimum": 0, "maximum": 18446744073709551615 } }, "required": [ "gameObject" ], "additionalProperties": false }
{ "type": "object", "required": [], "properties": {}, "additionalProperties": false }
{ "type": "object", "properties": {}, "additionalProperties": false }
Document version : 1
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise