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Release Notes 2016.1.2

The following sections list and describe the changes to Wwise between version 2016.1.1 and version 2016.1.2.

Miscellaneous changes

  • WG-29952 Upgraded Sony 3D Audio Renderer on Windows to latest version.
  • WG-30301 Added Auro plug-ins to Android and Metro_vc140 builds.

Bug Fixes

  • WG-30154 Fixed: Old Plugin DLL requires license when generating banks.
  • WG-30242 Fixed: Authoring infinite hang when generating banks with a particular combination of music objects.
  • WG-30323 Fixed: Random crash in CAkRTPCMgr::AkRTPCSubscription::PushUpdate.
  • WG-30362 Fixed: (iOS) Audio stops at the first gap in the audio content when using a combination of the Wwise Harmonizer on an Aux Bus and HPF on the Master Audio Bus with Vorbis.
  • WG-30386 Fixed: The crossfade is skipped, resulting in a glitch when seeking into a looping sound in the authoring tool (originals mode only).
  • WG-30446 Added PlayStation Move support to Wwise Motion on PS4.
  • WG-30486 Changed SDK header files to avoid generating compilation warnings in AkPlatformFuncs.h.
  • WG-30515 Fixed: (Windows/PS4) Non-responsive audio hardware could lead to software crash.
  • WG-30585 Fixed: Auro Headphone Reverb check box not always honored.
  • WG-30611 Fixed: AK::SoundEngine::GetSpeakerAngles() returns AK_Fail when called just after AK::SoundEngine::Init.
  • WG-30637 Fixed: (3DS) Output in mono only.
  • WG-30649 Fixed: Audio devices not present in Wwise_IDs.h
  • WG-30660 Fixed: (PS4) Rare crash when seeking in an ATRAC-9 stream.
  • WG-30675 Fixed: (PS4) SCEAudio3d is missing from the installer.
  • WG-30688 Fixed: (Android, PS4, Xbox 360) Crash in WakeupEventsConsumer() when AkInitSettings.bUseLEngineThread = false.
  • WG-30689 Fixed: (3DS) Callbacks not called when used with Dynamic Dialog.
  • WG-30692 Fixed: Auro Headphone : Memory leak in out-of-memory situation.
  • WG-30793 Fixed: (Win 7) XAudio 2.7 DLL unloads by itself.
  • WG-30840 Fixed: Potential null pointer usage in BuildMeterMonitorData when connected to Wwise Authoring.

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