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When running in the Unity Editor, the SoundBanks are taken directly from the Wwise project's GeneratedSoundBanks folder. This helps in faster prototyping.
When packaging your game, Unity does not have a way to discriminate between assets that are built specifically for one platform or another. It packages all the SoundBanks located under …. Wwise, on the other hand, generates different SoundBanks for each platform in subfolders. To avoid packaging the SoundBanks for all platforms with your game, you should use a BuildPlayerPipeline script. Read more in this section: Build your Unity Game for a Target Platform.
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