menu
Wwise
arrow_drop_down
Strata
arrow_drop_down
Solutions
arrow_drop_down
Apprendre
arrow_drop_down
Communauté
arrow_drop_down
Documentation
arrow_drop_down
Aide
arrow_drop_down
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
SoundBanks for Android included in the APK can be directly accessed via the LoadBank() APIs. SoundBanks placed under the StreamingAssets
folder are included in the Assets
folder of the APK when building the Unity project. The Low-Level IO handles accessing SoundBanks from the APK transparently.
The Low-Level IO can also access SoundBank files in the Android file system, such as from an SD card. This is not the default behavior. If you want to access the native file system you need to call AkSoundEngine.AddBasePath(YourPath)
. This new path will take precedence over the default APK files. If a file has the same name in the external path and in the APK, the external path is used. This is useful to implement DLCs or patches to audio content after the APK is built.
Des questions ? Des problèmes ? Besoin de plus d'informations ? Contactez-nous, nous pouvons vous aider !
Visitez notre page d'AideEnregistrez votre projet et nous vous aiderons à démarrer sans aucune obligation !
Partir du bon pied avec Wwise