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Obstruction/Occlusion

The Obs/Occ tab displays information about the obstruction and occlusion affecting objects in your game.

Interface Element

Description

Opens a search field where standard alphanumeric entries filter out unmatching elements from the view. Learn more in Using Tables.

Click the Close icon to the left of the search icon to close the search field and remove the filter.

[Note] Note

The searches do not include elements in collapsed nodes of the List View, Query Editor, MIDI Keymap Editor, and Reference View.

Click the Configure Columns... shortcut (right-click) option from the column header band.

The Configure Columns Dialog opens. Specify which columns to display and their order.

Game Object

Name of game object.

L0

(% of obstruction)/(% of occlusion) for Listener 0.

L1

(% of obstruction)/(% of occlusion) for Listener 1.

L2

(% of obstruction)/(% of occlusion) for Listener 2.

L3

(% of obstruction)/(% of occlusion) for Listener 3.

L4

(% of obstruction)/(% of occlusion) for Listener 4.

L5

(% of obstruction)/(% of occlusion) for Listener 5.

L6

(% of obstruction)/(% of occlusion) for Listener 6.

L7

(% of obstruction)/(% of occlusion) for Listener 7.

[Note] Note

If the percentage of both obstruction and occlusion is 0, a dash is displayed.


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