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The Obs/Occ tab displays information about the obstruction and occlusion affecting objects in your game.
Interface Element |
Description |
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Opens a search field where standard alphanumeric entries filter out unmatching elements from the view. Learn more in Using Tables. Click the Close icon to the left of the search icon to close the search field and remove the filter.
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Click the Configure Columns... shortcut (right-click) option from the column header band. The Configure Columns Dialog opens. Specify which columns to display and their order. |
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Game Object |
Name of game object. |
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L0 |
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L1 |
(% of obstruction)/(% of occlusion) for Listener 1. |
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L2 |
(% of obstruction)/(% of occlusion) for Listener 2. |
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L3 |
(% of obstruction)/(% of occlusion) for Listener 3. |
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L4 |
(% of obstruction)/(% of occlusion) for Listener 4. |
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L5 |
(% of obstruction)/(% of occlusion) for Listener 5. |
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L6 |
(% of obstruction)/(% of occlusion) for Listener 6. |
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L7 |
(% of obstruction)/(% of occlusion) for Listener 7. |
Note | |
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If the percentage of both obstruction and occlusion is 0, a dash is displayed. |
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