Version
In the Motion tab you can define how the object can generate motion on the game controller. You can convert audio data to motion data and route the motion data to a Motion Bus.
General | |||||||
---|---|---|---|---|---|---|---|
Interface Element |
Description |
||||||
Inclusion
|
Determines whether the element is included or excluded. When selected, the element is included. When unselected, the element is not included. By default, this applies across all platforms. Use the Link indicator (to the left of the check box) to determine or to set platform-specific customizations. When this option is unselected, the property and behavior options in the Property Editor become unavailable. |
||||||
Name |
The name of the object. |
||||||
Notes |
Any additional information about the object properties. |
||||||
Controls the Mute and Solo states for the object and shows the implicit mute and solo states for the object. Muting an object silences this object for the current monitoring session. Soloing an object silences all the other objects in the project except this one. A bold M or S indicates that the Mute or Solo state has been explicitly set for the object. A non-bold M or S with faded color indicates that the object's Mute or Solo state was implicitly set from another object's state. Muting an object implicitly mutes the descendant objects. Soloing an object implicitly mutes the sibling objects and implicitly solos the descendant and ancestor objects.
|
Motion | ||
---|---|---|
Interface Element |
Description |
|
Motion Output Bus | ||
Override parent |
Determines whether the motion routing will be inherited from the parent or defined at the current level in the hierarchy. When this option is not selected, the output controls are unavailable. If the object is a top-level object, this option is unavailable. |
|
Bus |
The motion bus in the Master-Mixer Hierarchy through which the motion object is routed. This option is unavailable when the object is inheriting the output properties from the parent. |
|
|
Opens the Project Explorer - Browser where you can select the motion bus through which the object will be routed. |
|
Audio to Motion Settings | ||
Motion Volume Offset |
An offset to the volume property, which results in either a boost or reduction of the generated motion signal. The combined value (volume +/- volume offset) determines the amplitude of the motion curve or the intensity of the motion effect.
Default value: 0 |
|
Motion Low Pass |
A recursive filter that attenuates high frequencies of the generated motion signal based on the value specified. This value applies only to the motion data generated from the corresponding sound. The units for this filter represent the percentage of low pas filtering that has been applied, where 0 means no Low-Pass Filtering (signal unaffected) and 100 means maximal attenuation.
Default value: 0 For a complete mapping of motion low pass percentages to cutoff frequencies, refer to Wwise LPF Value Cutoff Frequencies. |
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise