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Motion Tab - Actor-Mixer Objects

In the Motion tab you can define how the object can generate motion on the game controller. You can convert audio data to motion data and route the motion data to a Motion Bus.

General

Interface Element

Description

Inclusion

Determines whether the element is included or excluded. When selected, the element is included. When unselected, the element is not included. By default, this applies across all platforms. Use the Link indicator (to the left of the check box) to determine or to set platform-specific customizations.

When this option is unselected, the property and behavior options in the Property Editor become unavailable.

Name

The name of the object.

Notes

Any additional information about the object properties.

Controls the Mute and Solo states for the object and shows the implicit mute and solo states for the object.

Muting an object silences this object for the current monitoring session. Soloing an object silences all the other objects in the project except this one.

A bold M or S indicates that the Mute or Solo state has been explicitly set for the object. A non-bold M or S with faded color indicates that the object's Mute or Solo state was implicitly set from another object's state.

Muting an object implicitly mutes the descendant objects.

Soloing an object implicitly mutes the sibling objects and implicitly solos the descendant and ancestor objects.

[Tip] Tip

Hold the Ctrl key while clicking a solo button to exclusively solo the object for which the solo button is associated.

[Note] Note

Mute and Solo are designed to be used for monitoring purposes only and are not persisted in the project or stored in the SoundBanks.

Motion

Interface Element

Description

Motion Output Bus

Override parent

Determines whether the motion routing will be inherited from the parent or defined at the current level in the hierarchy. When this option is not selected, the output controls are unavailable.

If the object is a top-level object, this option is unavailable.

Bus

The motion bus in the Master-Mixer Hierarchy through which the motion object is routed.

This option is unavailable when the object is inheriting the output properties from the parent.

Opens the Project Explorer - Browser where you can select the motion bus through which the object will be routed.

Audio to Motion Settings

Motion Volume Offset

An offset to the volume property, which results in either a boost or reduction of the generated motion signal. The combined value (volume +/- volume offset) determines the amplitude of the motion curve or the intensity of the motion effect.

Default value: 0
Slider range: -96.3 to 96.3
Units: dB

Motion Low Pass

A recursive filter that attenuates high frequencies of the generated motion signal based on the value specified. This value applies only to the motion data generated from the corresponding sound.

The units for this filter represent the percentage of low pas filtering that has been applied, where 0 means no Low-Pass Filtering (signal unaffected) and 100 means maximal attenuation.

Default value: 0
Range: 0 to 100
Units: Percent

For a complete mapping of motion low pass percentages to cutoff frequencies, refer to Wwise LPF Value Cutoff Frequencies.


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