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Listeners

The Advanced Profiler - Listeners tab displays information about the active listeners in your game. A listener is a virtual microphone or motion sensor in the game that helps assign the sounds to particular speakers or motion to particular motors to simulate a 3D environment. For example, in a multiplayer go-kart racing game, each player-controlled go-kart on the track could be a listener. This tab shows you which listener is associated with which player in game, which listener is enabled to receive motion, and which game object sounds and motion are associated with which listener.

check_circle Tip

Wwise supports up to eight listeners, but these must be set in the Wwise SDK. Refer to Integrating Listeners in the Wwise SDK documentation for more information.

Interface Element

Description

Opens a search field where standard alphanumeric entries filter out unmatching elements from the view. Learn more in Using Tables.

Click the Close icon to the left of the search icon to close the search field and remove the filter.

info Note

The searches do not include elements in collapsed nodes of the List View, Query Editor, MIDI Keymap Editor, and Reference View.

Click the Configure Columns... shortcut (right-click) option from the column header band.

The Configure Columns Dialog opens. Specify which columns to display and their order.

Listener

Name of listener.

Spatialization

Spatialization status of listener.

L

Left speaker offset.

R

Right speaker offset.

C

Center speaker offset.

RR

Rear right speaker offset.

RL

Rear left speaker offset.

LFE

Low Frequency Effect speaker offset.

Motion

Indicates that motion is enabled for a particular listener.

Players

Indicates which player or players (0-3) are using this listener to receive motion data.

 

Game Object

Name of game object.

L0

Indicates when game object sounds and motion are related to Listener 0.

L1

Indicates when game object sounds and motion are related to Listener 1.

L2

Indicates when game object sounds and motion are related to Listener 2.

L3

Indicates when game object sounds and motion are related to Listener 3.

L4

Indicates when game object sounds and motion are related to Listener 4.

L5

Indicates when game object sounds and motion are related to Listener 5.

L6

Indicates when game object sounds and motion are related to Listener 6.

L7

Indicates when game object sounds and motion are related to Listener 7.


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