Version

menu_open

Capture Log

The Capture Log captures and records all information coming from the sound engine. This can include specific activities, such as Events triggered by the game or triggered manually in the Soundcaster or Game Simulator while prototyping. Each piece of information captured is recorded as a separate entry in the Capture Log. You can double-click an entry in the Capture Log to load the related Wwise object or Event in the Property Editor or Event Manager. You can also shift-click on an entry to move the time cursor in the Performance Monitor and synchronize all other views to the same time.

You can filter the list using a number of different filter criteria, such as game object type, Wwise object name, or specific type of activity performed by the sound engine. You can also save the list as a PROF file to reload it in Wwise later. You can also choose a text file format and then import it into Microsoft Excel for sorting and further analysis.

Interface Element

Description

Opens the Capture Log Filter dialog box where you can define the criteria by which the Capture Log output will be filtered.

Saves the Capture Log contents either as a PROF file or as a tab-delimited text file. The text file will include any filtering or sorting that has been applied to the list.

Filter text box

The text in this box will be used to filter the Wwise Object and Game Object columns.

Wwise Object

Determines whether the object name or object ID is displayed in the Wwise object column of the Capture Log.

 

(Indicators)

The gray/white circles indicate which items in the Capture Log were captured within 100 ms of the Performance Monitor time cursor position. The whiter the indicator, the closer the entry is to the time cursor's position.

The blue circles indicate which items in the Capture Log are related to each other. The blue circles are displayed when you select an entry in the log.

Timestamp

The game time at which the item was captured. The timestamp helps to identify what has happened at a precise time during your simulation in Wwise or in game.

Type

The type of item logged in the Capture Log. See the Capture Log Filter page for a short list and explanation of the different Types available.

Description

Descriptive information about the logged item. The description can also include information about changes to property values, changes to States, and so on.

Wwise Object

The name or ID of the Wwise object that is related to the logged item, if any.

If multiple Wwise objects are associated with the logged item, "Multiple Objects" will be displayed. If no Wwise objects are associated with the logged item, "No Element" will be displayed.

Use the Wwise Object Column selector to determine whether object names or IDs are displayed in this column.

Game Object

The name of the game object that is associated with the logged item.

"Transport/Soundcaster" can relate to entries triggered by Wwise objects that are not associated to a particular game object.

Scope

The extent to which the logged item applies to objects within the game. The scope can be one of two types:

  • Global, which means that the logged item applies to all game objects.

  • Game object, which means that the logged item only applies to the game object specified in the Game Object column.

[Tip] Tip

You can Shift-Click a Capture Log entry to set the Game Profiler cursor to the time of the entry.


Was this page helpful?

Need Support?

Questions? Problems? Need more info? Contact us, and we can help!

Visit our Support page

Tell us about your project. We're here to help.

Register your project and we'll help you get started with no strings attached!

Get started with Wwise