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Creating a Loop

By default, objects play once from beginning to end. You may, however, want an object to play more than once. In this case, you can create a loop. When you decide to loop an object, you must define the number of times it will be looped. You have the option to loop the object indefinitely or to specify the number of times it will be looped.

By default, the entire object is looped, but if loop region markers have been added to the audio file, you can loop one part of an object. In a full loop, the entire object plays from beginning to end. When the object reaches its end, it returns back to the beginning to play again. It will play repeatedly until it reaches the number of loops specified.

In a region loop, only the region defined by the markers is looped. The object plays from the beginning until it reaches the end of the looped region. It then returns to the beginning of the marked region and plays the looped region repeatedly until it reaches the number loops specified. After the looping is finished, the last portion of the object is played. If the looping is infinite, the last portion of the object is never played. Wwise supports only one loop region, so make sure that only one region is defined in the audio file.

[Note] Note

Region markers (or start/end samples in Audition) must be created in a third-party application, such as Adobe® Audition® and Sound Forge®. Other third-party applications may work, but they are not officially supported by Wwise.

To loop a sound:

  1. Load an object into the Property Editor.

  2. Select the Loop option.

    The Loop options become available.

  3. Select one of the following options:

    Infinite to specify that the entire object or defined loop region in the file will be repeated indefinitely.

    No. of Loops to specify a particular number of times that the entire object or defined loop region will be played.

  4. If you selected the No. of Loops option, type the number of times you want the object or defined loop region to be played.


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