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Creating the Combined Daytime Forest Ambient Combination

Now that both the looping ambient background random container and the blend container of individual daytime elements have been created, it's time to combine them within a single blend container.

Using a blend container to combine the ambient background loop and daytime elements

The randomized daytime elements are now playing in conjunction with the looping ambient background to create a soundscape that is different every time. There is always room to add additional variation to sound files themselves, or through property randomization. Finding the right balance between content and implementation is a good way to optimize resources and reduce player listening fatigue. Combining techniques from both of these aspects of integration is oftentimes the best way to create a successful, non-repetitive playback system that fits the scope of the game.


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