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The Advanced Profiler - Motion Devices tab displays information about the motion devices being used by your game. You can view which motion devices are associated with which player as well as which game objects are triggering motion effects and which player will ultimately feel them.
Interface Element |
Description |
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Opens a search field where standard alphanumeric entries filter out unmatching elements from the view. Learn more in Using Tables. Click the Close icon to the left of the search icon to close the search field and remove the filter.
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Click the Configure Columns... shortcut (right-click) option from the column header band. The Configure Columns Dialog opens. Specify which columns to display and their order. |
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Device |
The name of the devices that have been properly registered and initialized by the sound engine. |
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Player 0 |
Indicates which devices are being used by player 0. |
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Player 1 |
Indicates which devices are being used by player 1. |
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Player 2 |
Indicates which devices are being used by player 2. |
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Player 3 |
Indicates which devices are being used by player 3. |
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Game Object |
Name of all registered game objects. |
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Player 0 |
Indicates when the motion effects associated with the corresponding game object are routed to the devices associated with player 0. |
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Player 1 |
Indicates when the motion effects associated with the corresponding game object are routed to the devices associated with player 1. |
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Player 2 |
Indicates when the motion effects associated with the corresponding game object are routed to the devices associated with player 2. |
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Player 3 |
Indicates when the motion effects associated with the corresponding game object are routed to the devices associated with player 3. |
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