menu
Version
2015.1.9.5624
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
To enhance your sound, you might want to influence amplitude of the audio signal.
The Wwise Gain plug-in allows control of the gain of the full band channels and the LFE channel independently. Properties can also be mapped to game parameters using RTPCs.
Interface Element |
Description |
|
---|---|---|
Name |
The name of the effect instance. Effect instances are a group of effect property settings. They can be one of two types: custom instances or ShareSets. Custom instances can be used by only one object, whereas ShareSets can be shared across several objects. |
|
Effect |
The type of effect. |
|
Shared by (Used by) |
A list of objects that currently subscribe to the selected ShareSet. This field is called "Used by" when editing a custom instance of the effect. |
|
|
Returns the effect property settings to their default values. This option is only available when editing a custom instance of the effect. |
|
Notes |
Additional information about the effect. |
|
Effect Settings | ||
Full Band Gain |
Gain applied to all channels but the LFE. |
|
LFE Gain |
Gain applied to the LFE channel (if any). |
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise