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The Contents Editor contains a series of fields, lists, options, and sliders that you can use to define properties and behaviors for your objects, states, and switches. If you require help using these tools, refer to the following sections:
In the Contents Editor, you can play back individual objects, and re-order, copy, paste, and delete objects within the view. The options or properties that appear in the view will be different depending on the object you currently have loaded. However, in most views certain icons are displayed beside some of the property sliders to indicate that certain properties have been assigned to them. The different icons are described in the following table.
Icon |
Name |
Description |
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Link |
The property value is linked to the values of other active game platforms. |
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Unlink |
The property value is not linked to the values of the other active game platforms. |
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Partial Unlink |
The property value for the current platform is linked to the other platforms, but one or more corresponding values of other active platforms are unlinked. |
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RTPC - Disabled |
This property value is not tied to a game parameter value. |
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RTPC - Enabled |
A game parameter value is tied to this property value. This means, for example, that the speed of a car in game can be tied directly to the pitch property in Wwise. As the speed of the car increases in game, the pitch in Wwise will increase in real time. |
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Randomizer - Enabled |
A property value to which a Randomizer effect has been applied. |
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Randomizer - Disabled |
A property value to which no Randomizer effect has been applied. |
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