Public Attributes | |
AkThreadProperties | threadLEngine |
Lower engine threading properties. |
|
AkThreadProperties | threadBankManager |
Bank manager threading properties (its default priority is AK_THREAD_PRIORITY_NORMAL). |
|
AkThreadProperties | threadMonitor |
Monitor threading properties (its default priority is AK_THREAD_PRIORITY_ABOVENORMAL). This parameter is not used in Release build. |
|
AkUInt32 | uLEngineDefaultPoolSize |
Lower engine default memory pool size. |
|
AkReal32 | fLEngineDefaultPoolRatioThreshold |
0.0f to 1.0f value: The percentage of occupied memory where the sound engine should enter in Low memory mode. Defining a Memory Threshold |
|
AkUInt32 | uSampleRate |
Sampling Rate. Set to 0 to get the native sample rate. Default value is 0. |
|
AkUInt16 | uNumRefillsInVoice |
Number of refill buffers in voice buffer. 2 == double-buffered, defaults to 4. |
|
AkChannelMask | uChannelMask |
use AK_SPEAKER_SETUP_STEREO |
|
SLObjectItf | pSLEngine |
OpenSL engine reference for sharing between various audio components. |
|
JavaVM * | pJavaVM |
Active JavaVM for the app, used for internal system calls. Usually provided through the android_app structure given at startup or the NativeActivity. |
|
jobject | jNativeActivity |
AkAudioSessionProperties | audioSession |
iOS audio session properties |
|
AkAudioCallbacks | audioCallbacks |
iOS audio callbacks |
|
AkUInt32 | uNumBlocks |
Number of audio port blocks (either CELL_AUDIO_BLOCK_8, CELL_AUDIO_BLOCK_16 or CELL_AUDIO_BLOCK_32). |
|
AkUInt32 | uNumEmptyBlocks |
Number of unused blocks in the sink. range between 1 and uNumBlocks. The higher the value, the lower the latency. |
|
struct CellSpurs * | pSpurs |
Pointer to SPURS instance to use (if NULL, the Sound Engine will create and manage its own). |
|
AkJobChainProperties | chainParams |
Parameters of the job chain. |
|
bool | bBGMEnable |
Enable support for BGM auto-muting. This will cause the Sound Engine to take one Sysutil callback slot, specified below. |
|
AkUInt32 | uBGMSysutilCallbackSlot |
Sysutil callback slot (range 0-3) used for BGM auto-muting ONLY when bGMEnable==true. |
|
AkUInt32 | uLEngineAcpBatchBufferSize |
Lower Engine default memory pool size. |
|
bool | bHwCodecLowLatencyMode |
Use low latency mode for ATRAC9 (default is false). If true, decoding jobs are submitted at the beginning of the Wwise update and it will be necessary to wait for the result. |
|
AkUInt16 | uLEngineDecodingRackSizeAt9Mono |
Format specific voice pool (VitaHW only). The total number of reserved voices should not exceede uLEngineDecodingMaxVoices, including voices required to instanciate hardware effects. |
|
AkUInt16 | uLEngineDecodingRackSizeAt9Stereo |
Format specific voice pool (VitaHW only). The total number of reserved voices should not exceede uLEngineDecodingMaxVoices, including voices required to instanciate hardware effects. |
|
AkUInt16 | uLEngineDecodingRackSizeVagMono |
Format specific voice pool (VitaHW only). The total number of reserved voices should not exceede uLEngineDecodingMaxVoices, including voices required to instanciate hardware effects. |
|
AkUInt16 | uLEngineDecodingRackSizeVagStereo |
Format specific voice pool (VitaHW only). The total number of reserved voices should not exceede uLEngineDecodingMaxVoices, including voices required to instanciate hardware effects. |
|
AkUInt16 | uLEngineDecodingMaxVoices |
Maximum number of hardware voices. |
|
AkUInt16 | uLEngineDecodingMaxRacks |
Maximum number of dsp units. |
|
AXDRCVSModeType | uDRCMode |
AX_DRC_VS_OFF, AX_DRC_VS_ON_NORMAL or AX_DRC_VS_ON_FRONT_BYPASS. |
|
HWND | hWnd |
AkSoundQuality | eAudioQuality |
Quality of audio processing, default = AkSoundQuality_High. |
|
bool | bGlobalFocus |
IXAudio2 * | pXAudio2 |
XAudio2 instance to use for the Wwise sound engine. If NULL (default) Wwise will initialize its own instance. Used only if the sink type is XAudio2 in AkInitSettings.eSinkType. |
|
AkUInt32 | idAudioDevice |
AkUInt32 | uShapeDefaultPoolSize |
SHAPE pool size. When 0 (default), the sound engine estimates the required pool size according to the maximum number of XMA voices (uMaxXMAVoices) below, assuming that sounds are stereo. Note that multichannel sounds take more memory than what this heuristic predicts, especially when they are streamed. |
|
AkUInt16 | uMaxXMAVoices |
Maximum number of hardware-accelerated XMA voices used at run-time. Default is 128 voices. |
Platform specific initialization settings
Platform specific initialization settings
Definition at line 45 of file Ak3DSSoundEngine.h.
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise