Version
Depending on the type of game your are creating as well as the SoundBank strategy you have chosen, your SoundBanks may contain different types of information and media. The strategy you choose will ultimately decide the size and contents of your SoundBanks. A SoundBank can include a combination of any of the following types of project elements:
Event data
Sound, music, or motion structure data
Media files
You can populate a SoundBank using either of the following methods:
Populating a SoundBank by Importing a Definition File - by importing a definition file.
Populating a SoundBank Manually - by dragging project elements, such as events, object structures, and work units, from the Project Explorer into the selected SoundBank.
Questions? Problems? Need more info? Contact us, and we can help!
Visit our Support pageRegister your project and we'll help you get started with no strings attached!
Get started with Wwise