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The Property Editor contains the properties and behavior options for the selected music object. Properties, such as volume and low pass filter, determine how the music sounds in-game. Behaviors, such as track type and streaming, determine how the music is played at any given point in the game.
The music Property Editors are contextual, which means that when you load a music object into the Property Editor, only the properties and behaviors specific to that music object are displayed. The following music Property Editors are available in Wwise:
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