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After you have assigned a state group to an object, you can customize the properties of the individual states for that object. For each state, you can modify the following properties:
Pitch
Low-Pass Filter
High-Pass Filter
Volume
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Not all properties are used by all objects and on all platforms. For example, the Pitch property does not affect music objects and the LPF property does not affect motion objects. |
To customize the state properties for an object:
Load an object into the Property Editor.
Switch to the States tab.
Set the values for the following properties:
Pitch to increase or decrease the playback speed of the sound or motion object.
Low Pass Filter to apply a recursive filter that attenuates high frequencies.
High Pass Filter to apply a recursive filter that attenuates low frequencies.
Volume to adjust the level or amplitude of the output.