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버전
2015.1.9.5624
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Every sound, motion object, or piece of music in your game is driven by an event. The event creation process involves the following steps:
To give you additional control and flexibility, events can either perform one action or a series of actions. The management of events is done using the Event Editor.
When authoring across platforms, you may want to exclude certain actions from a specific platform. By default all actions are included in an event, but you can customize this per platform. For more information on authoring across platforms, refer to Excluding Project Elements from a Platform.
If you are working as part of a team on the same project, you can assign the events to different work units so that each member of the team can work on different events simultaneously. For more information on working with work units, refer to Dividing Your Project into Work Units.
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