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You can apply audio effects to busses as easily as applying them to sound, music, or motion objects. All you have to do is load the bus into the Property Editor and apply the effects as you would to a sound object. For more information on this process, refer to Applying Effects to Objects.
There are some limitations when applying effects to a bus, including:
Effects are currently not supported for motion busses.
The SoundSeed Impact plug-in can't be applied to busses.
When effects are applied to a bus, all incoming audio data is sub-mixed before the effect is applied. If a chain of effects is applied, the effects are applied in the order in which they appear in the list.
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The Wii doesn't support real-time effects. When you are working on the Wii platform, you can use the option Enable Wii Compressor in the Audio Bus Property Editor to apply a compressor to the Master Audio Bus. |
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