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Applying an Effect ShareSet to an Object

After a ShareSet has been created, you can apply it to any object within your project hierarchy.

[Tip] Tip

Applying time-based effects (such as Wwise RoomVerb or Delay) to music objects is not recommended, as this can interfere with time-based properties and behaviors already assigned to these objects. To avoid this interference, you can instead apply the effect at the master-mixer level. For more information, refer to Applying Effects to Busses.

To apply an effect ShareSet to an object:

  1. Load an object into the Property Editor.

  2. Switch to the Effects tab.

    [Note] Note

    If the object is not a top-level object, you must select the Override parent option before you can set the Effect options.

  3. In the Effects table, click the Selector button (>>).

    A list of effects that can be applied to the object is displayed.

  4. Place the mouse cursor over the type of effect you want to apply.

    A list of corresponding effect ShareSets is displayed.

  5. Click the ShareSet you want to apply.

    The ShareSet is applied to the object.

  6. Repeat steps 3-5 to apply additional effects to the object.

    [Note] Note

    You can apply up to 4 different effects to an object.


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