Wwise Tutorial 20 - Profiler Overview

Tutorial video in Audiokinetic Wwise showing the basics of the Game Profiler.

One of the biggest challenges for game developers is to create an extraordinary gaming experience while respecting the limitations of the various platforms. In Wwise, there are many ways to tailor your game audio and motion to the various platforms. You can, however, take it one step further by using the Game Profiler to test how your audio and motion performs on each platform.

The Game Profiler allows you to profile specific aspects of your game at any point in the production process on any platform. You can profile locally in Wwise or you can profile by connecting to a remote game console. Both methods capture profiling information directly from the sound engine. By monitoring the activities of the sound engine, you can detect and troubleshoot specific problems related to memory, voices, streaming, effects, and so on. You can also use the Game Simulator and Soundcaster to profile prototypes even before they have been integrated into your game.

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