Getting Started with Wwise Gyms
Join Audiokinetic Software QA Tester Stevyn Vieville as he guides us through getting started with Wwise Gyms!
0:00 Intro
0:17 Copying the repository
0:53 Preparing the project
2:44 Outro
What Are Wwise Gyms?
Wwise Gyms are purpose-built examples and test cases that demonstrate individual features of both the Wwise Unreal and Wwise Unity Integrations. Think of them as bite-sized scenes that simplify complex concepts, such as setting an RTPC or posting an Event, into easily digestible exercises.
Why Use Wwise Gyms?
Learn with Ease: Break down Wwise features into simple, practical lessons.
Test with Confidence: Create targeted test-cases for specific features.
Ensure Integration Success: Validate that custom integrations work as intended.
In this video, Stevyn goes through the process of getting started with the Wwise Unreal Integration Gyms, but the process for Unity is very similar. Simply follow these steps:
1. Open the Unity tab instead of the the Unreal tab in the Audiokinetic Launcher
2. Select "Open Other", then locate the Unity folder
3. Select "Integrate Wwise in Project" and select the desired Unity version from the integration menu
Resources you'll need to get started:
Download the Audiokinetic Launcher: https://hubs.ly/Q0303QSV0
Explore the Audiokinetic Gyms repository on github: https://hubs.ly/Q0303QVV0
Download Python 3: https://www.python.org/downloads/
Learn more about Wwise Gyms: https://hubs.ly/Q0303QYZ0