Wwise Tour 2016 - Playdead INSIDE (3 of 3) - Scene Change

Game: Inside

Wwise Tour 2016, Warsaw, Poland. Inside by Playdead. Presented by Martin Stig Andersen, Composer & Sound Designer at Playdead and Jakob Schmid, Audio Programmer at Playdead. Wwise by Audiokinetic. https://www.audiokinetic.com/

The shockwave scene! Anderson focused on capturing the subconscious of the player via audio triggers and stimuli, however, the shockwave scene is undoubtedly one of the most memorable gameplay realisations. Part of beating the odds with Inside is memorizing and understanding a musical loop which essentially conveys the player’s lifeline. Anderson demonstrates how the game mechanic is attached to a certain rhythm; a lethal shockwave happening every 6 seconds, which forces the player to take cover frequently while opening or closing filters and volume changes within the audio scene. Reverb aux sends are also modulated based on how the player takes cover. Anderson also demonstrates how they used music cues to inform the game when certain graphic effects should be produced to remain synchronized with the audio.

15070 views

Related videos

14:11

Vertical / Horizontal Adaptive Music in Wwise

06:34

Music Integration Into Video Games with Brock | Game Audio

09:50

Wwise & Unity Integration - Adding & Subtracting Musical Layers by Changing RTPC values

Related videos

14:11

Vertical / Horizontal Adaptive Music in Wwise

9985 views
06:34

Music Integration Into Video Games with Brock | Game Audio

1132 views

Wwise Tour

Taking place in various cities each year, the game development industry and, specifically, game audio professionals unite to share and learn from one another and the creative works and expertise of the finest of game audio teams.

Invite me to the next Wwise Tour !