UE5 & Wwise: Spline / Path based Audio Occlusion

Audio programming using Wwise in Unreal Engine 5 (UE5).

TRY IT HERE [UE5.0.3]: https://drive.google.com/file/d/1SEupNvsPbl5ABWFIc0PAiZWClpoV6M-Y/view?usp=sharing

Keep in mind this is experimental, and you may encounter flaws outlined in the video. To get started, follow the instructions above the NPC's head. Enjoy!
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Chapters include:

- 00:00 Introduction
- 00:35 What is audio occlusion, and why is this system necessary?
- 01:42 A demonstration of the system itself.
- 05:59 A code overview.
- 07:55 A summary of the pros and cons.
- 08:30 The conclusion.

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Sources:

Spline-based audio occlusion:
https://www.youtube.com/watch?v=1uNjiSCTX1o

Path tracer toolkit:
https://www.unrealengine.com/marketplace/en-US/product/path-tracer-toolkit/questions

Audio occlusion and propagation in Quantum Break using umbra: https://www.dailymotion.com/video/x2wgj2f

Sound Occlusion Analysed:
https://www.youtube.com/watch?v=AP10XiDXaE8

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