Wwise Up On Air Hands-On | Wwise Spatial Audio: Acoustics - Getting Started in Unreal
Today we go Hands-on with Wwise Spatial Audio Acoustics in Unreal and cover the different tools available as part of the Wwise Integration while creating: Outdoor Ambiences, Obstacles, Rooms, Portals, Reverb Zones from scratch while exposing new (and future) features available to help lend realism to environmental simulations.
00:00:00 Start
00:04:53 Introductions
00:07:10 What is Spatial Audio?
00:08:08 Spatial Audio Features
00:09:00 Getting Started - Live Demo
00:10:35 Creating a AkSpatialAudioVolume (Parent)
00:14:05 Room Tones: How They Work
00:16:30 Room Transmission Loss: What and Where
00:28:10 Listening & Profiling: Outdoor Forest Ambience
00:22:15 Creating a Room & Portal
00:32:00 Listening & Profiling: Room & Portal
00:36:14 Creating a Reverb Zone
00:47:52 Listening & Profiling: Reverb Zone
00:55:08 Creating an Obstacle with Diffraction
00:58:08 Listening & Profiling: Diffraction
01:03:55 Creating a Series of Reverb Zones, Rooms, and Portals for the Town
01:15:42 Listening & Profiling: Ambience & Town House
01:17:39 Creating a Room, Portal, Reverb Zone for the Bar
01:29:30 Listening & Profiling: Bar and Patio Reverbs and Ambience
01:36:42 Initialization Settings Overview
01:46:49 Wrap Up
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