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They have items with mono or stereo source files, which are not mixed using ambisonics. Details Layer 2Depending on the ambience, there might be a Details Layer that has similar characteristics to the Basic Layer. The item source files for these are Octo 3D ORTF recordings split into four-channel files that represent positions above or below the height of the ...
Ambience Space Station Collection Guide
Strata 도움말
These are a combination of one-shot and seamless loops, with multiple variations and layers to add randomized background color or foreground color.The subprojects are mixed using higher order ambisonics with assets recorded in stereo formats. They are set up to render in a variety of common multichannel formats to suit your requirements, ranging from binaural to 7.0.4, as well as multiple orders of ...
They have items with mono or stereo source files, these are not mixed using ambisonics.Details Layer 2Depending on the ambience, there might be a Details Layer that has similar characteristics to the Basic Layer. The item source files for these are Octo 3D ORTF recordings split into four-channel files that represent positions above or below the height of the listener’s ...
Ambience Warfare Collection Guide
Strata 도움말
Ambience Warfare provides multichannel ambience bed tracks for battles of various eras: modern, medieval, historical, and sci-fi. The tracks feature weapons, other ordnances, and vehicles of each era.The ambient bed subprojects are mixed using higher order ambisonics with assets recorded in 1st order AmbiX. They are set up to render in a variety of common multichannel formats to suit your requirements ...
They have items with mono or stereo source files, which are not mixed using ambisonics.All Basic Layer tracks use yellow custom colors, alternating between light and dark shades.Details Layer 2Depending on the ambience, there might be a Details Layer with dynamic elements of battles, like explosions or swords. The item source files for these are AmbiX recordings. Depending on the type of ambience ...
Submersion Collection Guide
Strata 도움말
The Submersion collection is arranged in subprojects that cover an expensive range of highly flexible sounds in a broad range of environments. The objects making those sounds are easily customized using multiple control tracks. The Underwater Ambience subproject is mixed using higher-order ambisonics. This subproject is set up to render in a variety of common multichannel formats, ranging from binaural ...
Oriented Reverb
Wwise Audio Lab
Description:Late reverb playing from a 3D bus keeps its orientation with regard to the Room, which makes for a convincing sense of presence. This example showcases the AK Convolution Reverb plug-in using a first order ambisonics IR that purposely steers the energy in one direction. Note: The IR has been exaggerated to make the oriented reverberation effect more obvious.
What media files are supported?
Wwise 도움말
PCM audio file formatsFiles in the Waveform audio format (WAV) and the ambisonics audio format (AMB) can be imported into Wwise. By reading the file header, Wwise can apply the appropriate channel configuration.Channel configurationWwise can import media files with multiple audio channels.The following table lists each of the source channel configurations supported by Wwise and the default configuration ...
Authoring Audio Objects
Wwise 도움말
Mix is an intermediate representation of sounds and their positions rendered in a channel-based format (for example, 5.1, 7.1, 7.1.4, or ambisonics). This produces a mix suitable for virtualization (that is, virtual positioning according to ideal speaker positions) and binauralization.In the Audio tab of the Project Explorer, right-click the Master Audio Bus and select New Child > Audio Bus. Type ...
Defining positioning—working with speaker panning, understanding 3D spatialized objects, spread, focus and orientation,applying positioning to busses, and using ambisonics.Managing priority—understanding and defining playback priority, limiting playback instances, and managing low-volume objects.Managing Effects—applying Effects to objects and busses, working with Effect ShareSets, bypassing, rendering ...
Effect of Spread
Wwise 도움말
But, we could have represented any other configuration, even ambisonics, because the placement of virtual sources would have been identical. The Effect of Spread Values Where Emitter and Listener Orientations are Identical and the Emitter Faces the Listener Spread Listener Position Relative to Emitter Placement of Virtual Sourcesand Output ...
Meter
Wwise 도움말
The 3D Meter mode is currently only available on busses that have an ambisonics bus configuration. For more information regarding the 3D Meter mode, refer to 3D Meter.
3D Audio Bed Mixer
Wwise 도움말
Interactive Music hierarchies.The Main MixThe Main Mix represents a spatialized bed, which would traditionally use a surround or ambisonics channel configuration to build a soundscape of diegetic sounds around the listener. This is a mix suitable for binauralization at the endpoint.The 3D Audio Bed Mixer always generates a single Audio Object for the Main Mix. By default, the plug-in consults the ...
Matrix Reverb
Wwise 도움말
Increasing delay lengths will augment the modal density but decreases the echo density.NoteCurrently, this Effect does not work with ambisonics. If used on an ambisonic voice or Bus, it will not initialize. Matrix Reverb propertiesMany of the Matrix Reverb properties can be edited in real time and can be mapped to specific Game Parameters using RTPCs. Interface Element Description Name ...
For ambiences, which have bed tracks that are not usually highly positional by design, listening experience and quality testing have shown 3rd-order ambisonics to be optimal in terms of CPU usage, channel count, memory footprint, and common speaker monitoring systems. This applies to most current generations of video game hardware.The following image shows the routing ...
Ambience Fantasy Collection Guide
Strata 도움말
Ambience Fantasy offers a range of environments that articulate the fantasy world. The various Area, Interior, and Drone subprojects represent common aspects of magical fantasy lore. The drone subprojects are especially useful for establishing an air of fantasy in any natural or urban ambience.The subprojects are mixed using higher order ambisonics with assets recorded in ORTF-3D. They are set up ...
Basic Layer 1
Strata 도움말
They have items with mono or stereo source files, which are not mixed using ambisonics.
For ambiences, which have bed tracks that are not usually highly positional by design, listening experience and quality testing have shown 3rd-order ambisonics to be optimal in terms of CPU usage, channel count, memory footprint, and common speaker monitoring systems. This applies to most current generations of video game hardware.The following image shows the routing of the Stereo composite track ...
/qa/10780/ssible-decode- -directly-irregular-loudspeaker/
Hi, is there a way to directly decode a 4th order AmbiX .wav file to a custom speaker setup with specific speaker locations using Wwise in Unity? So far I have only seen the option to go from Ambisonic domain to binaural, i.e. headphones, but I would like to play the decoded Audio directly on a 32 channel ASIO interface. Any hints how I could accomplish this? Didn't find this in the Documentation.
Hi everyone I am writing a Wwise sink plugin which creates a jackaudio client. I am using this to allow to stream ambisonics audio data (5th order) to my speaker array without automatic downmixing. I managed to make things work in the case where the buffer of the Jack server is smaller or equal to the buffer of Wwise. However I am struggeling to cope with the case where the Jack server buffer is larger ...