Wwise 버전
  • Cube Integration
  • Sample Project
  • Wwise SDK
  • Wwise Unity 통합(Integration)
  • Wwise Unreal 통합
  • Wwise 도움말
  • Wwise 핵심 개념

기타 문서

  • Strata
  • ReaWwise
  • Audiokinetic Launcher
  • Wwise Audio Lab​
  • Wwise Adventure Game
  • GME In-Game Voice Chat

자격증 과정

  • Wwise-101 (2021.1)
  • Wwise-201 (2021.1)
  • Wwise-251 (2023.1)
  • Wwise-301 (2023.1)

기타 소스

  • 웹사이트
  • 동영상
  • Q&A
  • 블로그
Additionally, the wet path now diffracts around geometry edges. 4th & 5th Order Ambisonics Wwise now supports the playback of 4th and 5th order Ambisonics audio sources and channel configuration on busses for runtime encoding. Support for Meshes Unreal: No longer limited to geometry primitives, the new AkGeometry component applies surface reflectors on either static or collision meshes and automatically ...
Hi, I'm trying to output Wwise into a 3rd order Ambisonics configuration, however, I cannot output more than 8 channels (7.1) as any configuration with a channel count higher than this is not visible. There is the "Use audio device ShareSet" option however, these sharesets seem to always default to the highest channel count that Windows perceives the audio device as. Now, the Ambisonics configuration ...
2016 IX Symposium
블로그
Topics will include Spherical, Ambisonics & Spatial Capture; Procedural Audio & Interactive Scenes; Virtual Acoustics and Augmented Experiences; and many more around developments in immersive technology, spherical stereo image capture, and head-mounted displays and mapping solutions in the context of interactive design and gaming. In the past, IX has welcomed artists, designers, researchers ...
Wwise just that much cooler.     Key features include:     3D Audio Enhancements   The Wwise voice pipeline now fully supports Ambisonics which includes file playback, rotation, real time encoding/decoding, and recording. To our knowledge, there is no other game audio engine that does this!  We set the bar even higher for the great sounding Auro-3D headphone plug-in by adapting its input to receive ...
However, following on the trend to use ambisonics to record and transmit spatial audio data, it is also possible to record an impulse response using an ambisonics microphone. This will record the sound propagation coming from all directions, and later on will allow you to rotate the listener’s perspective interactively. This is a tremendous leap forward for spatial representation of reverberation.
Reflect and comparing static with dynamic early reflections, you are able to compare and experiment with sound portals, oriented reverb, occlusion and obstruction, audio LOD (level of detail), ambisonics vs. quad, binaural vs. standard stereo, etc.  Some scenarios requires connecting Wwise to the game, but most features are directly integrated in the game, and A-B comparisons can be executed in a ...
Can you elaborate on how you leveraged object based vs. ambisonics towards creating a cohesive spatial mix for this experience? RICHARD:We actually didn’t use any ambisonics in this experience, but instead used a combination of object-based sounds and more traditional 2D stereo sounds to help make the experience as ‘cinematic’ as possible. Because timings are generally locked for the experience, we ...
The solution was building a 64-speakers array behind fake walls and implementing all audio in Ambisonics.  The fake walls were built, and the speakers were implemented by WeSound, a company based in Hamburg which delivers massive soundscapes for many projects around Europe. WeSound used ICST Ambisonics tool from Zurich’s Institute for Computer Music and Sound Technology at the Zürcher Hochschule der ...
Can you elaborate on how you leveraged object based vs. ambisonics towards creating a cohesive spatial mix for this experience? Richard:  Everything we did for the game was actually object-based—we didn’t use any ambisonics. Sometimes simple is effective, and it’s what ended up working best here for this project!Nick:  For the most part, all the sounds you heard were attached to an object in space.
Can you elaborate on how you leveraged object based vs. ambisonics towards creating a cohesive spatial mix for this experience? Richard: This game is really an experience that takes you and three friends and throws you into a fast-paced VR world on an actual moving simulator. It goes by quick, and there’s so much going on and stimulating the players that we really didn’t have a need to use ambisonics ...
Additionally, the wet path now diffracts around geometry edges. 4th & 5th Order Ambisonics Wwise now supports the playback of 4th and 5th order Ambisonics audio sources and channel configuration on busses for runtime encoding.   Support for Meshes Unreal: No longer limited to geometry primitives, the new AkGeometry component applies surface reflectors on either static or collision meshes and ...
Can you hear it?     Audio 2 - Two binaural renderings of the first order ambisonics IR recording of the Innocent Railway Tunnel found on the OpenAir website [29]. Both have been rendered using the Wwise Convolution Reverb followed by the Google Resonance binaural plug-in, but one has undergone a rotation. Can you tell the difference? Can you guess the orientation of the tunnel? Outlook / Future Work ...
How did you use the different spatial audio techniques available to you, like: Binaural Processing, Ambisonics, Audio Objects, Surround formats? Clay Schmitt, Senior Sound Designer : It was decided that, in order to earn the dramatic shift into these beautiful songs, we would aim to ground the user as solidly in reality as possible in the interstitial spaces then let the grounded ambience fade away ...
Hey We're doing some work with ambisonic files in Wwise, and we've noticed that using Atrac 9 conversion settings on PS4, with PSVR seems to screw with the ambisonics behaviour. Is anyone else using Ambisonics in Wwise with compressed file formats? Cheers
The resulting notation is a third digit indicating the number of height channels. Ambisonics Bus Configurations Interface Element Component Ordering Ambisonics 1st order W-Y-Z-X Ambisonics 2nd order W-Y-Z-X-V-T-R-S-U Ambisonics 3rd order W-Y-Z-X-V-T-R-S-U-Q-O-M-K-L-N-P Ambisonics ...
Ambience projects, the item source files are AmbiX recordings split into four-channel files, or stereo files, converted to 3rd order ambisonics. Depending on the type of ambience, there is usually a Modulation Parameter track with one or more envelopes to control characteristics of the sound. The Objects subprojects also have Basic Layer tracks. They have items with mono or stereo source files ...
In the Ambience projects, the item source files are stereo files, upmixed to 3rd order ambisonics. The Objects subprojects also have Basic Layer tracks. They have items with mono or stereo source files, which are not mixed using ambisonics.All Basic Layer tracks use yellow custom colors, alternating between light and dark shades.Details Layer 2Depending on the ambience, there might be a Details Layer ...
WG-69387 Added Ambisonics 4th and 5th order to the list of channel configurations in AK ASIO plug-in. Bug Fixes WG-63963 Fixed: Timing values reported in the CPU tab of the Advanced Profiler are incorrect by a large factor in some scenarios. WG-67683 Fixed: Possible infinite hang in AK::JobMgr::WorkUntilDone when running the sound engine in multi-core execution. WG-67849 Fixed: In the Conversion ...
Specifically, this change increases the volume of multichannel sources for ambisonics by several decibels, depending on their channel count. For example, there will be an increase of +3db for a stereo source and +6db for a quadraphonic source. In practice, this means that any corrections to the mix that were made specifically for this situation can be removed. WG-65329 In the Remote Connections dialog ...
Note that capturing 4th-order or 5th-order ambisonic output still outputs only 3rd-order FuMa-encoded ambisonics. WG-62494 Fixed: While saving a Wwise project, the field LogCentralIgnoreList is persisted in non-deterministic order, unnecessarily causing the project to be dirty. WG-63202 Fixed: (Spatial Audio) Spread cones can briefly face the wrong direction when near the extents of a portal. WG-63741 ...