Wwise 버전
- Cube Integration
- Sample Project
- Wwise SDK
- Wwise Unity 통합(Integration)
- Wwise Unreal 통합
- Wwise 도움말
- Wwise 핵심 개념
기타 문서
- Strata
- ReaWwise
- Audiokinetic Launcher
- Wwise Audio Lab
- Wwise Adventure Game
- GME In-Game Voice Chat
자격증 과정
- Wwise-101 (2021.1)
- Wwise-201 (2021.1)
- Wwise-251 (2023.1)
- Wwise-301 (2023.1)
기타 소스
- 웹사이트
- 동영상
- Q&A
- 블로그
Important Migration Notes 2022.1
Wwise SDK
Meter, Compressor, and Expander The Peak and RMS computation in multi-channel configurations (including Ambisonics and Audio Objects) has been changed: the results are now more consistent across channel configurations for a given source signal, and closer to the computations made by the Loudness Meter. Balance-Fade Speaker Panning Balance-Fade Speaker Panning loudness now matches that of Direct Assignment ...
Release Notes 2021.1.13
Wwise SDK
Note that capturing 4th-order or 5th-order ambisonic output still outputs only 3rd-order FuMa-encoded ambisonics. WG-61974 Fixed: Voice Inspector sometimes fails to display attenuation contributions when scrubbing the timeline. WG-63879 Fixed: Inaccurate data in Voice Inspector's Contribution List when dragging the timeline cursor at a resolution smaller than the audio frame. WG-63880 Fixed: Voice ...
Release Notes 2021.1
Wwise SDK
The distance used to compute spread and focus now corresponds to the real distance between the emitter and listener when the channel configuration of the output bus is fully 3D, that is, it has height channels, is ambisonics, or is Object-Based. WG-48178 AkArray now uses aligned realloc. WG-48575 Out-of-memory message now additionally displays information concerning memory type. WG-50447 Added exclusive ...
Release Notes 2019.1
Wwise SDK
WG-41009 Improved Opus conversion to fully support encoding of all Wwise channel configurations, including ambisonics. Performance Changes WG-34082 (Android) Added support for AAudio back-end for devices running Android 8.1 or higher. WG-37502 Improved performance in SoundSeed Grain when no resampling is necessary. WG-39384 Increased the performance of the Game Object Explorer view. WG-39763 Optimized ...
New Features Overview 2019.1
Wwise SDK
The Opus codec has been updated to version 1.3, which brings quality improvements, especially for speech at low bitrates. Ambisonics is also fully supported now with this update. Android latency: For devices running Android 8.1 and above, Wwise now supports the AAudio low-latency API. Based on hardware, Wwise now automatically increases buffer sizes in cases of voice starvation. Command Line Interface ...
Ambisonic panning versus VBAP
Wwise 도움말
In contrast, ambisonics has a constant energy spread regardless of the source direction and loudspeaker layout. The lower the ambisonic order, the greater the spread. First-order ambisonics are, therefore, very imprecise, while third-order ambisonics are relatively precise, although still imprecise compared with VBAP.Encoding of mono sources into an ambisonics bed can be used for aesthetic reasons.
If we could render audio with decent spatial accuracy without the shortcomings of object-based audio? Stay tuned to learn about how ambisonics may help you out with this! Figure 4 – Objects are submixed freely and panned onto a multichannel spatial audio representation, which conveys the directional intensity of all its constituents and can also be manipulated by adding, for example, Effects.
With the release of 2016.1, Wwise launched a full ambisonics pipeline supporting playback, rotation, encoding, decoding and support for all Wwise and McDSP’s effects, and in the coming weeks, Audiokinetic will be releasing a beta version for its Wwise SynthSpace, a geometry-based reverberation project focused on spatialized dynamic early reflections, customizable reflective surface characteristics ...
Until recently, video games have mostly borrowed reverberation techniques from classical linear media. However, complex spatial panning algorithms such as binaural and ambisonics are now at the forefront of a push towards greater immersion in a way that has not been encountered in other media forms. Therefore, the time has come to rethink the existing reverberation algorithms and create new ones specific ...
Our ambisonics pipeline certainly caught the attention of the audio community and was the most talked about Wwise upgrade this year, but we have so much more that we will be announcing at GDC for our upcoming 2017.1 release . A community focused 2016 This year, we celebrated the 10th anniversary of Wwise, and it was an incredible milestone when we saw our community grow to more than 21,000 members.
For spatial audio purposes, it is possible to generate higher order ambisonics IR; but, just as with pre-recorded room impulse responses, the amount of storage space required to represent various emitter-listener positions can be prohibitive. Since accurate results at higher frequencies require small grid spacing, about a few millimeters in size to simulate all audible frequencies, we can save on ...
Supports up to 11th order ambisonics for up to 11 million drones, for complete and realistic immersion. This is 1 million times louder than anything else on the market. Support for AKAI MPC2000 for that true 97 feel and portability. Brand new Cassette Tape Emulation (CTE), for true audio fidelity. You will now be able to switch from Side A to Side B, in realtime! Available this Christmas™ from your ...
For certain things like 360 videos, it’s fine to use an existing approach like ambisonics or quad-binaural; but, don’t let anyone tell you that it’s not going to affect presence in a fully interactive experience - it will. You can mitigate that by doing things like rotating a sound field around a user, which is what the new Wwise ambisonic convolution reverb does, but you simply have to render changes ...
Reflect not only enhances immersion and the sense of space, but also brings out variety and naturalness from limited audio assets by blending them with a dynamic environment. 3D Meter A new Ambisonics 3D Meter will allow users to visualize the sound field. . More & More Composers Are Learning Wwise for its Interactive Music System! We have always said that some of our super users may perhaps ...
Krishna monks, the cooking chef, and the subtle music of the club; but, the moment they choose to head towards one of these points of interest we adjust the mix to center around that section of the level leaving room for the smaller ambient sounds to shine. Can you elaborate on how you leveraged object based vs. ambisonics towards creating a cohesive spatial mix for the experience? RICHARD: For ...
Opus compares to other codecs for audio quality, see [https://opus-codec.org/comparison/] Wwise Recorder Plug-in Improvements The Recorder Plug-in can now record in AmbiX format, which enhances support of the Ambisonics file format in Wwise. WAAPI - New SoundBank Functions and Topics New commands, available through ak.wwise.ui.commands.execute and keyboard shortcuts, allows SoundBank generation and ...
The Opus codec has been updated to version 1.3, which brings quality improvements, especially for speech at low bitrates. Ambisonics is also fully supported now with this update. Android latency: For devices running Android 8.1 and above, Wwise now supports the AAudio low-latency API. Based on hardware, Wwise now automatically increases buffer sizes in cases of voice starvation. Wwise Command ...
Frías, one of my friends and now business partners, told me that he had been working on a few 360 video productions with ambisonics and thought it would be interesting if we could work with those recordings in post production. After a bit of research, I found Two Big Ears (now Facebook360), and started exploring spatial audio. After talking to two other friends, Sarah Gibble-Laska and Karim Douaidy ...
Backgrounds_MainMix:[Same as Main Mix] This Audio Bus includes ambient backgrounds configured for ambisonics and quad auditioning by default. Sounds routed to this Audio Bus will be delivered to the Audio Device to be mixed according to the Main Mix channel format initialized by the endpoint, specified by the Audio Device, or as defined by an Audio Bus Configuration.3. UI_PassthroughMix:[Same as Passthrough ...
Ambience Collections: Having the ambience pre-configured in multiple channel formats (e.g., stereo, quad, octo, 5.1, 7.1.4, ambisonics, etc.) is a great time saver. Efficiency: The time they will save in the future as they expand their usage of Strata is well worth the learning curve. ReaWwise: ReaWwise is a REAPER extension by Audiokinetic that simplifies the rendering, naming and transferring ...