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Wwise SDK 2021.1.14
AkSpatialAudioInitSettings 구조체 참조

Initialization settings of the spatial audio module. 더 자세히 ...

#include <AkSpatialAudio.h>

Public 멤버 함수

  AkSpatialAudioInitSettings ()
 

Public 속성

AkUInt32  uMaxSoundPropagationDepth
  Maximum number of portals that sound can propagate through; must be less than or equal to AK_MAX_SOUND_PROPAGATION_DEPTH. 더 자세히 ...
 
AkReal32  fMovementThreshold
  Amount that an emitter or listener has to move to trigger a recalculation of reflections/diffraction. Larger values can reduce the CPU load at the cost of reduced accuracy. 더 자세히 ...
 
AkUInt32  uNumberOfPrimaryRays
  The number of primary rays used in the ray tracing engine. A larger number of rays will increase the chances of finding reflection and diffraction paths, but will result in higher CPU usage. When CPU limit is active (see AkSpatialAudioInitSettings::fCPULimitPercentage), this setting represents the maximum allowed number of primary rays. 더 자세히 ...
 
AkUInt32  uMaxReflectionOrder
  Maximum reflection order [1, 4] - the number of 'bounces' in a reflection path. A higher reflection order renders more details at the expense of higher CPU usage. 더 자세히 ...
 
AkReal32  fMaxPathLength
 
AkReal32  fCPULimitPercentage
 
bool  bEnableDiffractionOnReflection
  Enable diffraction at the end/beginning of reflection paths. Diffraction on reflection causes reflections to fade in and out smoothly as the listener or emitter move in and out of the reflection's shadow zone. 더 자세히 ...
 
bool  bEnableGeometricDiffractionAndTransmission
 
bool  bCalcEmitterVirtualPosition
  An emitter that is diffracted through a portal or around geometry will have its apparent or virtual position calculated by Wwise Spatial Audio and passed on to the sound engine. 더 자세히 ...
 
bool  bUseObstruction
 
bool  bUseOcclusion
 

상세한 설명

Initialization settings of the spatial audio module.

AkSpatialAudio.h 파일의 44 번째 라인에서 정의되었습니다.


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