menu
버전
2017.2.10.6745
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
menu
2024.1.5.8803
2023.1.13.8732
2022.1.19.8584
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Before creating the motion for your game, you may want to review the SDK documentation, which provide you with a series of examples, tips, and best practices that can help you better manage the motion in Wwise. You should also check the Motion Device Restrictions below.
Motion-related SDK Documentation
Game controllers have limited playback capability. Game controllers can play back only a limited range of motion Effects, making it difficult for a game player to distinguish between different types of motion Effects especially when several effects are played back simultaneously. It is a good idea, therefore, to try to limit the playback to one motion source at a time.
Connect game controllers to high power USB ports. If your motion objects are not playing back on a game controller, make sure that the game controller is connected to a high power USB port. If the USB port does not have sufficient power to run the motion device, the system unmounts the device to protect the operating system or the device itself. The USB ports in the front of a computer are generally not powerful enough to run a motion device, so you should connect them to the USB ports at the back of the computer.
프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.
Wwise를 시작해 보세요