Set an early reflections send volume for a particular game object. The in_fSendVolume
parameter is used to control the volume of the early reflections send. It is combined with the early reflections volume specified in the authoring tool, and is applied to all sounds playing on the game object. Setting in_fSendVolume
to 0.f will disable all reflection processing for this game object.
- 매개변수
-
in_gameObjectID | Game object ID |
in_fSendVolume | Send volume (linear) for auxiliary send. Set 0.f to disable reflection processing. Valid range 0.f-1.f. |