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2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise SDK 2024.1.4
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Settings for the Sound Engine's internal job manager 더 자세히 ...
#include <AkSoundEngine.h>
Public 타입 | |
typedef void(* | FuncRequestJobWorker) (AkJobWorkerFunc in_fnJobWorker, AkJobType in_jobType, AkUInt32 in_uNumWorkers, void *in_pClientData) |
Callback function prototype definition used for handling requests from JobMgr for new workers to perform work. 더 자세히 ... | |
Public 속성 | |
FuncRequestJobWorker | fnRequestJobWorker |
Function called by the job manager when a new worker needs to be requested. When null, all jobs will be executed on the same thread that calls RenderAudio(). 더 자세히 ... | |
AkUInt32 | uMaxActiveWorkers [AK_NUM_JOB_TYPES] |
The maximum number of concurrent workers that will be requested. Must be >= 1 for each jobType. 더 자세히 ... | |
AkUInt32 | uNumMemorySlabs |
Number of memory slabs to pre-allocate for job manager memory. At least one slab per worker thread should be pre-allocated. Default is 1. 더 자세히 ... | |
AkUInt32 | uMemorySlabSize |
Size of each memory slab used for job manager memory. Must be a power of two. Default is 8K. 더 자세히 ... | |
void * | pClientData |
Arbitrary data that will be passed back to the client when calling FuncRequestJobWorker 더 자세히 ... | |
Settings for the Sound Engine's internal job manager
AkSoundEngine.h 파일의 178 번째 라인에서 정의되었습니다.
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