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With the Language Manager, you can define the languages used for localization and set a Make-Up Gain (volume offset) for each. You can also set the stand-in reference language. “Localizing your project”을(를) 봐주세요. After a language is defined, you can add audio sources for it. See “Importing language files”.
The Language Manager queues all requested actions (Add, Remove, Rename, or set Make-Up Gain). Click OK or Cancel to execute or discard all pending actions respectively. After clicking OK, you are prompted to confirm the action.
warning | 경고 |
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These actions cannot be undone with Edit > Undo (Ctrl+Z). We recommend you back up your project before proceeding. |
All languages defined in a project are listed in the Language Selector in the toolbar and in the Contents Editor for Sound Voice objects. See “Switching to a different project language” and “Contents Editor: Sound Voice”.
To open the Language Manager, from the Wwise menu bar, click Project > Language Manager (Shift+J).
Interface element |
설명 |
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Right-click the table header to open the Configure Columns dialog where you can specify which columns to display and their order. See “Using tables”. |
Language |
The language name. |
Make-Up Gain |
The volume offset from -24 to +24 dB applied to the language's audio source. Default: 0. “Setting the Make-Up Gain”을(를) 봐주세요. |
Pending Actions |
A pending action to be performed upon clicking OK. Can be Add, Rename, or Remove. |
Reference language |
The language used when importing a Sound Voice object into a project. Default: English(US). “Configuring the reference language”을(를) 봐주세요. |
Use reference language as stand-in |
If enabled, and no audio source is available for the current language, then the audio source for the reference language is played. If disabled, and no audio source is available for the current language, then no audio is played. |
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Opens the Add language dialog, where a new language can be defined and added. “Adding languages”을(를) 봐주세요. |
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선택한 언어를 제거합니다. “Removing languages”을(를) 봐주세요. |
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Opens the Rename language dialog. “Renaming languages”을(를) 봐주세요. |
Add를 클릭합니다.
In the Add Language dialog, enter a language name using any OS-supported characters.
OK를 클릭합니다.
The Pending Actions column is updated. To remove or rename the new language, select it and click the respective button. To cancel the action, click Cancel.
Click OK to execute any pending actions.
The Process Log might open with messages for the executed actions.
Select a language and click Remove.
If the language has the Pending Action Add, then it is removed immediately. Otherwise, it is marked Remove.
Click OK to execute any pending actions.
Depending on your project setup, a message might appear warning that corresponding audio files and plug-ins will be deleted, and the Process Log might open with messages for the executed actions.
Select a language and click Rename.
In the Rename Language dialog, enter the new language name using any OS-supported characters.
OK를 클릭합니다.
The Pending Actions column is updated. If the language has the Pending Action Add, then it is renamed immediately. Otherwise, the language is marked Rename.
Click OK to execute any pending actions.
The Process Log might open with messages for the executed actions.
Because some language files might not be available when you add a language, you can set a reference language as a substitute for languages that are not yet ready. The conversion settings associated with the reference language can also be used as default conversion settings for other imported language files.
Reference language 목록에서 언어를 선택합니다.
Use reference language as stand-in is enabled by default. This results in the inclusion of reference language audio files in SoundBanks for other languages that do not yet have a localized version of the file.
Click OK to execute any pending actions.
The Process Log opens with messages for the executed actions.
If your localized assets contain dialogue from different studios with different actors and recording conditions, you can balance them and match the levels for each language.
The Make-Up Gain is the volume gain in decibels applied to the voice after all other volume adjustments. 보충 게인(make-up gain)은 Actor-Mixer Hierarchy 내의 모든 보충 게인의 합으로 계산됩니다. See Understanding the voice pipeline and Using Loudness Normalization or Make-up gain to Adjust Volume.
언어를 선택하세요.
In the Make-up Gain column, use the slider to set a value from -24 to 24, or type it in.
Click OK to save the setting.
If the volume offset of some files differs from that of their language, a message box appears offering to conserve or overwrite the file offset. Click Conserve or Overwrite to continue.
프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.
Wwise를 시작해 보세요