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2024.1.4.8780
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.4.8780
2023.1.12.8706
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
You can apply positioning to Audio Busses and to Auxiliary Busses (but not Master Busses). To do so, first open the Property Editor for the bus. Then, in the Positioning group, enable Listener Relative Routing, and set Speaker Panning or 3D Spatialization. For details on those parameters, see “Positioning category: Audio and Auxiliary Busses”.
Positioning could be used to add realism as in the following example scenario: a system in your game allows players to snoop on other players with a hidden microphone. 오디오는 지도의 다른 쪽 끝에서 가상 라우드스피커로부터 캡처되고 재전송됩니다. After applying a lo-fi effect, the submix is spatialized to sound as if it were emitting from the loudspeaker. For details on how to implement such a system, see the blog post Working With the New 3D-Bus Architecture in Wwise 2017.1: Simulating an Audio Surveillance System.
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