버전

menu_open
Wwise SDK 2024.1.1
릴리즈 노트 2016.2.1

The following sections list and describe the changes to Wwise between version 2016.2.0 and version 2016.2.1.

플랫폼 SDK 변경 사항

  • PS4 SDK: Updated SDK to 4.008.101.
  • Xbox One XDK: Updated XDK to 160802 (August 2016 QFE 2).

버그 수정

  • WG-30670 Fixed: File Packager can't open very large SoundBanksInfo.xml files.
  • WG-30913 Fixed: Very large values for DurationMax in SoundBanksInfo.xml for Blend Containers inside Random Containers.
  • WG-31008 Fixed: ASSERT when closing the Game Simulator while a Blend Container is playing.
  • WG-31100 Fixed: (Xbox One) XMA assert when pausing sounds after starvation occurs, if pitch changes.
  • WG-31214 Fixed: Assert during playback of Switch track group while changing State.
  • WG-31349 Fixed: Possible SoundBank integrity issue when downmix of originals is required.
  • WG-31532 Fixed: Blend track resets all of the boxes on project load.
  • WG-31537 Fixed: (Xbox One) XMA assert caused from an unknown XMA voice state when recycling old voices.
  • WG-31617 Fixed: Rare crash in AK::DSP::ApplyGainRamp.
  • WG-31630 Fixed: (Windows) Crash when creating a project in Windows 7.
  • WG-31658 Fixed: Cursor position not updated when enabling 'follow capture time' while not capturing.
  • WG-31662 Fixed: Can't create an RTPC while remote connected.
  • WG-31675 Fixed: Multi Selection values differ depending on the order the objects are selected.
  • WG-31676 Better error reporting when WwiseCLI fails to launch.
  • WG-31685 (Android) Set the maximum sample rate to 48 kHz on devices incorrectly reporting higher values.
  • WG-31697 Fixed: Cannot enter decimal fractions for the Randomizer range.
  • WG-31699 Fixed: Nested Switch Containers show incorrect Switch assignation with tab-delimited import files.
  • WG-31700 (Mac,iOS,tvOS) Integration Demo: Increase Sound Engine memory pool to 2 MB to fix occasional crash.
  • WG-31704 Fixed: Soloed Game Object's solo state unrecoverable after death.
  • WG-31711 Fixed: (iOS) Crash on startup if sample rate is set to 0.
  • WG-31726 Fixed: Gap in start of timeline after loading certain PROF files.
  • WG-31761 Fixed: Crash when using API Profiler and either StartOutputCapture() or StartProfilerCapture() is called.
  • WG-31768 Fixed: AK::SoundEngine::GetBufferStatusForPinnedEvent() and AK::IAkStreamMgr::GetBufferStatusForPinnedFile() may return 100% while still buffering.
  • WG-31772 Fixed: Game Object Explorer view is extremely slow when adding/removing Watches in batch.
  • WG-31783 Fixed: (Android) Some Android 4.2 and older devices crash if the hardware doesn't support resampling.
  • WG-31787 Fixed: (Android) Vorbis distorted on Android x86 (ARM is OK).
  • WG-31798 Fixed: Warning in AkSpeakerConfig.h.
  • WG-31805 Fixed: Inconsistencies when live editing the output bus of an object while this object is in playback.
  • WG-31840 Fixed: Override Output Bus check box reflects parent instead of the object in the Multi Editor.
  • WG-31859 Fixed: Convolution Reverb downmixing of N.1 channel configurations (such as 5.1 and 7.1) results in invalid contributions of surround channels and LFE.
  • WG-31870 (Xbox 360) Removed dependency on xapid.lib/xapi.lib.
  • WG-31892 Fixed: Random crash when double-clicking an RTPC icon in the Multi Editor.
  • WG-31900 Fixed: Project fails to load because Work Unit files contain invalid property types when unlinked via the Multi Editor.
  • WG-31908 Fixed: Audio File Importer does not remember the last settings.
  • WG-31909 Fixed: Creating Dialogue Events with a tab delimited import sometimes sets path properties to have garbage values.
  • WG-31910 Fixed: Importing 1 WAV file with the Audio File Importer can potentially add the whole project to Perforce.
  • WG-31911 Fixed: Assigning the same object twice in a Dialogue Event with a tab delimited import gives an unwanted warning.
  • WG-31920 Fixed: Tab delimited import does not use the Use Existing option when available.

기타 수정 사항

  • WG-31559 Added message in Capture Log to indicate a failure in sending profiling data.

이 페이지가 도움이 되었나요?

지원이 필요하신가요?

질문이 있으신가요? 문제를 겪고 계신가요? 더 많은 정보가 필요하신가요? 저희에게 문의해주시면 도와드리겠습니다!

지원 페이지를 방문해 주세요

작업하는 프로젝트에 대해 알려주세요. 언제든지 도와드릴 준비가 되어 있습니다.

프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.

Wwise를 시작해 보세요