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버전
2024.1.3.8749
2024.1.3.8749
2023.1.11.8682
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.3.8749
2023.1.11.8682
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Properties in Wwise are grouped into logical tabs in the Primary Editor and logical categories in the Property Editor. Both editors are found in Object Tabs. Across all Master-Mixer Hierarchy objects, the following tabs and categories have common properties:
“Audio Bus tab and Auxiliary Bus tab: busses” to see a meter and bus status.
“Effects tab: busses”: 해당 버스를 통과하는 모든 오브젝트에 한 개 이상의 Effect를 적용합니다.
“States tab: busses”: 특정 오브젝트의 맞춤 State 값을 정의합니다.
Additionally, the following are shared by some, but not all, of the Master-Mixer Hierarchy objects:
“Routing category: Audio and Auxiliary Busses” to define properties related to the output bus, as well as game-defined and user-defined auxiliary sends, and early reflections.
“Positioning category: Audio and Auxiliary Busses”: 버스들을 패닝 또는 3D 위치 지정(positioning)하여 위치를 설정합니다.
“Advanced category: Audio Busses”: 동시에 버스를 통과할 수 있는 보이스의 재생 제한(Playback Limit)을 설정합니다.
Also see “Common tabs and categories: audio structures” for other tabs and properties common across multiple Master-Mixer Hierarchy objects.
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