menu
 
버전
2024.1.3.8749

2024.1.3.8749

2023.1.11.8682

2022.1.18.8567

2021.1.14.8108

2019.2.15.7667

2019.1.11.7296

2018.1.11.6987

2017.2.10.6745

2017.1.9.6501

2016.2.6.6153

2015.1.9.5624

menu_open
알림: 고객님의 주요 출시 버전( 2024.1.3.8749 )에 해당하는 최신 설명서로 이동했습니다. 특정 버전의 설명서를 보시려면 Audiokinetic 런처에서 오프라인 설명서를 다운로드하고 Wwise Authoring의 Offline Documentation을 확인하세요.

Listeners

A listener represents a microphone in the game. A listener has a position and orientation in the game's 3D space. During game play, the coordinates of the listener are compared with the game object's position, so that 3D sounds associated with game objects can be assigned to the appropriate speakers to mimic a real 3D environment. Programmers must ensure that the listener's positional information is kept up to date; otherwise sounds will be rendered through the wrong speakers.

Multiple Listeners

In a single-player game where you always see only one point of view in the game, one listener is enough. However, if multiple players can play on the same system, or if multiple views are displayed at the same time, each view requires its own listener so audio is appropriately rendered for all of these views. The Wwise sound engine supports an unlimited number of listeners.

By default, every registered game object is assigned to the first listener only. However, the programmer has the flexibility to dynamically assign or unassign any game object from any listener.

There are many challenges to implementing audio for multiple listeners because the positioning of sound sources doesn't always make sense in relation to what each player is seeing. This is mostly caused by a game using only one set of speakers to reproduce the 3D environment for several players. Wwise offers a variety of tools and techniques to offset this limitation so that the audio experience is as realistic as possible for all players. For more information about how Wwise handles multiple listeners, refer to Integrating Listeners in the SDK doc.

Listeners - Roles and Responsibilities

The following table shows you which tasks related to listeners are the responsibility of the sound designer and which ones are the responsibility of the programmer:

Tasks

Sound Designer (Wwise)

Programmer (Game Code/Tools)

Registering listeners as game objects

X

Setting the listener's positional information

X

Managing multiple listeners

X

이 페이지가 도움이 되었나요?

지원이 필요하신가요?

질문이 있으신가요? 문제를 겪고 계신가요? 더 많은 정보가 필요하신가요? 저희에게 문의해주시면 도와드리겠습니다!

지원 페이지를 방문해 주세요

작업하는 프로젝트에 대해 알려주세요. 언제든지 도와드릴 준비가 되어 있습니다.

프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.

Wwise를 시작해 보세요