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알림: 고객님의 주요 출시 버전( 2024.1.2.8726 )에 해당하는 최신 설명서로 이동했습니다. 특정 버전의 설명서를 보시려면 Audiokinetic 런처에서 오프라인 설명서를 다운로드하고 Wwise Authoring의 Offline Documentation을 확인하세요.
Wwise Unity Integration Documentation

◆ SetGeometryInstance() [2/2]

static void AkSurfaceReflector.SetGeometryInstance ( ulong  geometryInstanceID,
ulong  geometryID,
UnityEngine.Transform  transform,
bool  useForReflectionAndDiffraction,
bool  solid 
)
inlinestatic

Add or update an instance of the geometry by sending the transform of this component to Wwise. A geometry instance is a unique instance of a geometry set with a specified transform (position, rotation and scale). It is necessary to create at least one geometry instance for each geometry set that is to be used for diffraction and reflection simulation.

매개변수
geometryInstanceIDA unique ID to for the geometry instance. It must be unique amongst all geometry instances, including geometry instances referencing different geometries.
geometryIDThe ID of the geometry referenced by this instance.
transformThe transform to be applied to the geometry to convert it in world positions.
useForReflectionAndDiffractionWhen enabled, the geometry instance triangles are used to compute reflection and diffraction. Set to false when using a geometry instance only to describe a room, and not for reflection and diffraction calculation.
solidA solid geometry instance applies transmission loss once, over its volume. A non-solid geometry instance is one where each surface is infinitely thin, applying transmission loss at each surface.

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