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2024.1.2.8726
2024.1.2.8726
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2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.2.8726
2023.1.10.8659
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise Unity Integration Documentation
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(DEPRECATED) This script is deprecated as of 2019.2. Early reflections, Diffraction and Room Reverb can all be enabled per sound in the Sound Property Editor of the Authoring. 더 자세히 ...
MonoBehaviour, AK.Wwise.IMigratable를(을) 상속했습니다.
Public 속성 | |
AK.Wwise.AuxBus | reflectAuxBus = new AK.Wwise.AuxBus() |
(DEPRECATED) As of 2019.2, the early reflections auxiliary bus can be set per sound, in the Authoring tool, or per game object, with the AkEarlyReflections component. 더 자세히 ... | |
float | reflectionMaxPathLength = 1000 |
(DEPRECATED) As of 2019.2, the Reflection Max Path Length is set by the sound's Attenuation Max Distance value in the Authoring tool. 더 자세히 ... | |
float | reflectionsAuxBusGain = 1 |
(DEPRECATED) As of 2019.2, the early reflections send volume can be set per sound, in the Authoring tool, or for all sunds playing on a game object, with the AkEarlyReflections component. 더 자세히 ... | |
uint | reflectionsOrder = 1 |
(DEPRECATED) As of 2019.2, the Reflection Order is set in the Spatial Audio Initialization Settings. 더 자세히 ... | |
float | roomReverbAuxBusGain = 1 |
(DEPRECATED) As of 2019.2, the Room Reverb Aux Bus Gain is set by the Game-Defined Auxiliary Sends Volume in the Sound Property Editor in the Authoring tool. 더 자세히 ... | |
uint | diffractionMaxEdges = 0 |
(DEPRECATED) As of 2019.2, diffraction is enabled in the Sound Property Editor in the Authoring tool. 더 자세히 ... | |
uint | diffractionMaxPaths = 0 |
(DEPRECATED) As of 2019.2, diffraction is enabled in the Sound Property Editor in the Authoring tool. 더 자세히 ... | |
uint | diffractionMaxPathLength = 0 |
(DEPRECATED) As of 2019.2, diffraction is enabled in the Sound Property Editor in the Authoring tool. 더 자세히 ... | |
bool | drawFirstOrderReflections = false |
(DEPRECATED) Spatial Audio Debug Drawing were moved to the new AkSpatialAudioDebugDraw component. 더 자세히 ... | |
bool | drawSecondOrderReflections = false |
(DEPRECATED) Spatial Audio Debug Drawing were moved to the new AkSpatialAudioDebugDraw component. 더 자세히 ... | |
bool | drawHigherOrderReflections = false |
(DEPRECATED) Spatial Audio Debug Drawing were moved to the new AkSpatialAudioDebugDraw component. 더 자세히 ... | |
bool | drawDiffractionPaths = false |
(DEPRECATED) Spatial Audio Debug Drawing were moved to the new AkSpatialAudioDebugDraw component. 더 자세히 ... | |
(DEPRECATED) This script is deprecated as of 2019.2. Early reflections, Diffraction and Room Reverb can all be enabled per sound in the Sound Property Editor of the Authoring.
Some functionalities were moved to different components. See the AkEarlyReflections and AkSpatialAudioDebugDraw components for more details.
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