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2024.1.2.8726
2023.1.10.8659
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise Unity Integration Documentation
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An AkRoomPortal can connect two AkRoom components together. 더 자세히 ...
AkTriggerHandler를(을) 상속했습니다.
Public 멤버 함수 | |
ulong | GetID () |
Access the portal's ID 더 자세히 ... | |
override void | HandleEvent (UnityEngine.GameObject in_gameObject) |
Opens the portal on trigger event 더 자세히 ... | |
void | ClosePortal (UnityEngine.GameObject in_gameObject) |
Closes the portal on trigger event 더 자세히 ... | |
Public 속성 | |
System.Collections.Generic.List< int > | triggerList = new System.Collections.Generic.List<int> { START_TRIGGER_ID } |
List containing the enabled triggers. 더 자세히 ... | |
bool | useOtherObject = false |
This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object. 더 자세히 ... | |
정적 Public 속성 | |
const int | MAX_ROOMS_PER_PORTAL = 2 |
AkRoomPortals can only connect a maximum of 2 rooms. 더 자세히 ... | |
const int | MAX_NB_TRIGGERS = 32 |
Since our mask is a 32 bits integer, we can't have more than 32 triggers 더 자세히 ... | |
static System.Collections.Generic.Dictionary< uint, string > | triggerTypes = AkTriggerBase.GetAllDerivedTypes() |
Will contain the types of all the triggers derived from AkTriggerBase at runtime 더 자세히 ... | |
An AkRoomPortal can connect two AkRoom components together.
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