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알림: 고객님의 주요 출시 버전( 2024.1.2.8726 )에 해당하는 최신 설명서로 이동했습니다. 특정 버전의 설명서를 보시려면 Audiokinetic 런처에서 오프라인 설명서를 다운로드하고 Wwise Authoring의 Offline Documentation을 확인하세요.
Wwise Unity Integration Documentation

This component establishes a parent-child relationship between two Rooms and allows for sound propagation between them as if they were the same Room, without the need for a connecting Portal. 더 자세히 ...

MonoBehaviour를(을) 상속했습니다.

Public 멤버 함수

void SetReverbZone ()
 Calls AkReverbZone::SetReverbZone() with this component's properties 더 자세히 ...
 
void RemoveReverbZone ()
 Calls AkReverbZone::RemoveReverbZone() with this component's properties 더 자세히 ...
 

정적 Public 멤버 함수

static void SetReverbZone (AkRoom reverbZone, AkRoom parentRoom, float transitionRegionWidth)
 Establish a parent-child relationship between two Rooms. Sound propagate between a Reverb Zone and its parent as if they were the same Room, without the need for a connecting Portal. Examples of Reverb Zones include a covered area with no walls, a forested area within an outdoor space, or any situation where multiple reverb effects are desired within a common space. Reverb Zones have many advantages compared to standard Game-Defined Auxiliary Sends. They are part of the wet path, and form reverb chains with other Rooms; they are spatialized according to their 3D extent; they are also subject to other acoustic phenomena simulated in Wwise Spatial Audio, such as diffraction and transmission. If a Room is already assigned to a parent Room, it is first be removed from the original parent (exactly as if RemoveReverbZone were called) before it is assigned to the new parent Room. The automatically created 'Outdoors' Room is commonly used as a parent Room for Reverb Zones, since they often model open spaces. Calls AkRoom::SetReverbZone() from the Reverb Zone AkRoom component with the Parent Room and transition Region Width parameters. 더 자세히 ...
 
static void RemoveReverbZone (AkRoom reverbZone)
 Remove a Reverb Zone from its parent. Sound can no longer propagate between the two Rooms, unless they are explicitly connected with a Portal. Calls AkRoom::RemoveReverbZone() from the Reverb Zone AkRoom component. 더 자세히 ...
 

Public 속성

AkRoom ReverbZone
 
AkRoom ParentRoom
 
float TransitionRegionWidth = 1.0f
 Width of the transition region between the Reverb Zone and its parent. The transition zone is centered around the Reverb Zone geometry. It only applies where triangle transmission loss is set to 0. 더 자세히 ...
 

상세한 설명

This component establishes a parent-child relationship between two Rooms and allows for sound propagation between them as if they were the same Room, without the need for a connecting Portal.

Setting a Room as a Reverb Zone is useful in situations where two or more acoustic environments are not easily modeled as closed rooms connected by portals. Possible uses for Reverb Zones include: a covered area with no walls, a forested area within an outdoor space, or any situation where multiple reverb effects are desired within a common space. Reverb Zones have many advantages compared to standard Game-Defined Auxiliary Sends. They are part of the wet path, and form reverb chains with other Rooms; they are spatialized according to their 3D extent; they are also subject to other acoustic phenomena simulated in Wwise Spatial Audio, such as diffraction and transmission. A parent Room can have multiple Reverb Zones, but a Reverb Zone can only have a single Parent. A Room cannot be its own parent.


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