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2024.1.2.8726
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2023.1.10.8659
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2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
2024.1.2.8726
2023.1.10.8659
2022.1.18.8567
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise Unity Integration Documentation
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Use this component to define a reverb zone. This needs to be added to a collider object to work properly. See 인스펙터에서 AkEnvironment와 AkEnvironmentPortal 사용하기. 더 자세히 ...
MonoBehaviour, AK.Wwise.IMigratable를(을) 상속했습니다.
클래스 | |
class | AkEnvironment_CompareByPriority |
Sorts AkEnvironments based on their priorities. 더 자세히 ... | |
class | AkEnvironment_CompareBySelectionAlgorithm |
Sorts AkEnvironments based on the selection algorithm. The selection algorithm is as follows: 더 자세히 ... | |
Use this component to define a reverb zone. This needs to be added to a collider object to work properly. See 인스펙터에서 AkEnvironment와 AkEnvironmentPortal 사용하기.
This component can be attached to any collider. You can specify a roll-off to fade-in/out of the reverb.
The reverb parameters will be defined in the Wwise project, by the sound designer. All AkGameObj that are "environment"-aware will receive a send value when entering the attached collider.
프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.
Wwise를 시작해 보세요