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Wwise SDK 2024.1.1
ak.wwise.core.soundbank.generated

Sent when a single SoundBank is generated. This could be sent multiple times during SoundBank generation, for every SoundBank generated and for every platform. To generate SoundBanks, refer to ak.wwise.core.soundbank.generate or ak.wwise.ui.commands.execute with one of the SoundBank generation commands. Refer to Wwise Authoring Command Identifiers for the list of commands.

Options

이름 타입 설명
infoFile boolean Embed the JSON SoundBank info file in the response.
bankData boolean Embed the base64 SoundBank data in the response.
pluginInfo boolean Embed the JSON PluginInfo file in the response.
return array Data to be returned for the SoundBank generated. 사용 가능한 속성에 대한 더 자세한 정보는 Wwise 오브젝트 레퍼런스 를 참고하세요.
반환 표현식 배열이 어느 Wwise 오브젝트가 반환될 지를 정의합니다. 여기에는 이름, ID, 또는 Volume이나 Pitch같은 오브젝트 속성, 등의 접근자가 포함돼 있습니다.
return [...] any of: 반환 표현식.
string Wwise 오브젝트의 하나 또는 여러 개의 내장 접근자를 지정합니다. 사용 가능한 값:
  • id
  • name
  • notes
  • type
  • pluginName
  • shortId
  • classId
  • category
  • filePath
  • workunit
  • parent
  • owner
  • path
  • isPlayable
  • childrenCount
  • totalSize
  • mediaSize
  • objectSize
  • structureSize
  • sound:convertedWemFilePath
  • sound:originalWavFilePath
  • soundbank:bnkFilePath
  • music:transitionRoot
  • music:playlistRoot
  • audioSource:playbackDuration
  • audioSource:maxDurationSource
  • audioSource:trimValues
  • audioSource:maxRadiusAttenuation
  • audioSource:language
  • workunit:isDefault
  • workunit:type
  • workunit:isDirty
  • switchContainerChild:context
  • convertedWemFilePath
  • originalFilePath
  • originalRelativeFilePath
  • convertedFilePath
  • originalWavFilePath
  • soundbankBnkFilePath
  • musicTransitionRoot
  • musicPlaylistRoot
  • playbackDuration
  • duration
  • maxDurationSource
  • audioSourceTrimValues
  • maxRadiusAttenuation
  • audioSourceLanguage
  • workunitIsDefault
  • workunitType
  • workunitIsDirty
  • switchContainerChildContext
  • isExplicitMute
  • isExplicitSolo
  • isImplicitMute
  • isImplicitSolo
  • isIncluded
  • points
  • stateProperties
  • stateGroups
  • blendTracks
string 쿼리를 형성하는 점으로 구분된 접근자 하나 또는 여러 개를 지정하고 값이나 오브젝트 레퍼런스를 산출합니다. 단일 @를 지정하면 연관된 오브젝트의 속성 값을 반환합니다. 두 개의 @를 지정하면 오버라이드 소스의 속성 값을 반환합니다. Wwise 오브젝트 레퍼런스 를 참고하세요.

옵션 스키마

Publish

이름 타입 설명
soundbank * object The generated SoundBank. Use the return options to obtain specific details.
A Wwise object. 반환 옵션을 사용해 필요한 속성을 지정하세요.
soundbank.id string 오브젝트의 ID (GUID).
{aabbcc00-1122-3344-5566-77889900aabb} 형식의 오브젝트 GUID.
soundbank.name string 오브젝트의 이름을 말합니다.
soundbank.notes string 오브젝트의 노트.
soundbank.type string 오브젝트의 타입. 사용 가능한 타입에 대한 더 자세한 정보는 Wwise 오브젝트 레퍼런스 를 참고하세요.
soundbank.pluginName string Source, Effect, Mixer, Device 및 Metadata 플러그인의 이름.
soundbank.path string 프로젝트 루트로부터의 오브젝트 경로. 예: '\Actor-Mixer Hierarchy\Default Work Unit\Sound1'
soundbank.parent object 계층 구조 내에서 해당 오브젝트의 부모 객체.
soundbank.parent.id string 오브젝트의 ID (GUID).
{aabbcc00-1122-3344-5566-77889900aabb} 형식의 오브젝트 GUID.
soundbank.parent.name string 오브젝트의 이름을 말합니다.
soundbank.owner object 오브젝트의 소유자. 커스텀 효과, 커스텀 감쇠, 등과 같이 다른 오브젝트가 지역적으로 소유하고 있는 오브젝트에 해당됩니다.
soundbank.owner.id string 오브젝트의 ID (GUID).
{aabbcc00-1122-3344-5566-77889900aabb} 형식의 오브젝트 GUID.
soundbank.owner.name string 오브젝트의 이름을 말합니다.
soundbank.isPlayable boolean 오브젝트가 Transport에서 재생될 수 있으면 true입니다.
soundbank.shortId integer 오브젝트의 Short ID.
soundbank.classId integer 오브젝트의 클래스 ID.
Unsigned Integer 32 비트. 범위: [0,4294967295]
soundbank.category string 오브젝트의 카테고리. 예: 'Actor-Mixer Hierarchy'
soundbank.filePath string 오브젝트를 포함하고 있는 파일 경로. 해당 경로는 Work Unit 파일이나 프로젝트 파일이 될 수 있습니다. Mac에서 WAAPI를 사용할 경우는 Mac에서 WAAPI 사용하기 를 참고하세요.
soundbank.workunit object 오브젝트를 포함하고 있는 상위 Work Unit. 'id'와 'name'이 반환됩니다.
soundbank.workunit.id string 오브젝트의 ID (GUID).
{aabbcc00-1122-3344-5566-77889900aabb} 형식의 오브젝트 GUID.
soundbank.workunit.name string 오브젝트의 이름을 말합니다.
soundbank.childrenCount number 오브젝트의 자식 객체 개수. 추후 버전에는 사용이 중단됩니다. The same result can be obtained with children.count().
soundbank.totalSize integer SoundBank 내에서 이 오브젝트와 해당 모든 하위 항목이 차지하는 공간 (단위: 바이트). objectSize는 포함되지 않습니다. 정확한 값을 위해서는 SoundBank가 생성되어야 합니다.
soundbank.mediaSize integer 이 오브젝트와 해당 모든 하위 항목의 미디어 파일의 총 변환 크기 (단위: 바이트). 정확한 값을 위해서는 SoundBank가 생성되어야 합니다.
soundbank.objectSize integer SoundBank 내에서 오브젝트의 메타 데이터가 차지하는 공간 (단위: 바이트). 미디어 파일은 포함되지 않습니다. 정확한 값을 위해서는 SoundBank가 생성되어야 합니다.
soundbank.structureSize integer SoundBank 내에서 오브젝트의 메타 데이터와 해당 모든 하위 항목이 차지하는 공간 (단위: 바이트). 미디어 파일은 포함되지 않습니다. 정확한 값을 위해서는 SoundBank가 생성되어야 합니다.
soundbank.musicTransitionRoot object (DEPRECATED) The music transition root containing all other music transitions recursively. 추후 버전에는 사용이 중단됩니다. The TransitionRoot reference should be used instead.
soundbank.musicTransitionRoot.id string 오브젝트의 ID (GUID).
{aabbcc00-1122-3344-5566-77889900aabb} 형식의 오브젝트 GUID.
soundbank.musicPlaylistRoot object (DEPRECATED) The music playlist root containing all other music playlist items recursively. Music Playlist Container에만 적용됩니다. 추후 버전에는 사용이 중단됩니다. The PlaylistRoot reference should be used instead.
soundbank.musicPlaylistRoot.id string 오브젝트의 ID (GUID).
{aabbcc00-1122-3344-5566-77889900aabb} 형식의 오브젝트 GUID.
soundbank.originalWavFilePath string (추후 버전에는 사용 중단) 원본 WAV 파일의 절대 경로. Sound와 Audio Source 오브젝트에 대해서만 유효합니다. Mac에서 WAAPI를 사용할 경우는 Mac에서 WAAPI 사용하기 를 참고하세요.
soundbank.originalFilePath string 원본 파일의 절대 경로. Sound와 Audio Source 오브젝트에 대해서만 유효합니다. Mac에서 WAAPI를 사용할 경우는 Mac에서 WAAPI 사용하기 를 참고하세요.
soundbank.originalRelativeFilePath string Relative (from project's Originals Folder) path to the original file. Sound와 Audio Source 오브젝트에 대해서만 유효합니다. Mac에서 WAAPI를 사용할 경우는 Mac에서 WAAPI 사용하기 를 참고하세요.
soundbank.activeSource object 사운드 오브젝트의 액티브 소스.
soundbank.activeSource.id string 오브젝트의 ID (GUID).
{aabbcc00-1122-3344-5566-77889900aabb} 형식의 오브젝트 GUID.
soundbank.activeSource.name string 오브젝트의 이름을 말합니다.
soundbank.convertedWemFilePath string (추후 버전에는 사용 중단) 변환된 WEM 파일의 절대 경로. 옵션에 플랫폼을 지정함. Sound와 Audio Source 오브젝트에 대해서만 유효합니다. Mac에서 WAAPI를 사용할 경우, Mac에서 WAAPI 사용하기 를 참고하세요.
soundbank.convertedFilePath string 변환된 파일의 절대 경로. 옵션에 플랫폼을 지정함. Sound와 Audio Source 오브젝트에 대해서만 유효합니다. Mac에서 WAAPI를 사용할 경우, Mac에서 WAAPI 사용하기 를 참고하세요.
soundbank.soundbankBnkFilePath string SoundBank 오브젝트와 연관되어 생성된 SoundBank 파일의 절대 경로. SoundBank 오브젝트에 대해서만 유효합니다. Mac에서 WAAPI를 사용할 경우, Mac에서 WAAPI 사용하기 를 참고하세요.
soundbank.playbackDuration object min/max 길이와 길이 타입을 포함하고 있는 길이 루트. 추후 버전에는 사용이 중단됩니다. 대신 길이(duration)가 사용됩니다. 직접적인 소스로서 혹은 간접적인 하위 오브젝트를 통해 Audio Source 오브젝트를 포함할 수 있는 모든 오브젝트에 해당됩니다.
soundbank.playbackDuration.playbackDurationMin number 최소 재생 시간.
soundbank.playbackDuration.playbackDurationMax number 최대 재생 시간.
soundbank.playbackDuration.playbackDurationType string 길이 타입을 말합니다.
soundbank.duration object min/max 길이와 길이 타입을 포함하고 있는 길이 루트. 직접적인 소스로서 혹은 간접적인 하위 오브젝트를 통해 Audio Source 오브젝트를 포함할 수 있는 모든 오브젝트에 해당됩니다.
soundbank.duration.min number 최소 재생 시간.
soundbank.duration.max number 최대 재생 시간.
soundbank.duration.type string 길이 타입을 말합니다.
soundbank.maxDurationSource object 길이가 가장 긴 오디오 음원. 직접적인 소스로서 혹은 간접적인 하위 오브젝트를 통해 Audio Source 오브젝트를 포함할 수 있는 모든 오브젝트에 해당됩니다.
soundbank.maxDurationSource.id string 길이가 가장 긴 오디오 음원 오브젝트의 ID (GUID).
{aabbcc00-1122-3344-5566-77889900aabb} 형식의 오브젝트 GUID.
soundbank.maxDurationSource.trimmedDuration number 길이가 가장 긴 트리밍된 음원의 길이 (단위: 초).
soundbank.audioSourceTrimValues object 트리밍되는 오디오 음원의 시간 범위.
soundbank.audioSourceTrimValues.trimBegin number 트리밍 시작의 시간 값 (단위: 초).
soundbank.audioSourceTrimValues.trimEnd number 트리밍 끝의 시간 값 (단위: 초).
soundbank.maxRadiusAttenuation object 반경이 가장 큰 감쇠 (attenuation). 직접적인 소스로서 혹은 간접적인 하위 오브젝트를 통해 Audio Source 오브젝트를 포함할 수 있는 모든 오브젝트에 해당됩니다.
soundbank.maxRadiusAttenuation.id string 반경이 가장 큰 감쇠 오브젝트의 ID (GUID).
{aabbcc00-1122-3344-5566-77889900aabb} 형식의 오브젝트 GUID.
soundbank.maxRadiusAttenuation.radius number 감쇠 오브젝트의 반경.
soundbank.audioSourceLanguage object 오디오 음원에 연관돼 있는 언어. Audio Source 오브젝트에 직접 적용됩니다.
soundbank.audioSourceLanguage.id string Audio Source 오브젝트가 연결된 Language 오브젝트의 ID (GUID).
{aabbcc00-1122-3344-5566-77889900aabb} 형식의 오브젝트 GUID.
soundbank.audioSourceLanguage.name string Audio Source 오브젝트가 연결된 Language 오브젝트의 이름.
soundbank.originalTotalChannelCount number The total number of channels present in the audio source. This accessor works for Sounds, Audio File Source, Plugin-Media and Music Clips.
soundbank.originalNormalChannelCount number The number of channel in the normal plane of the audio source. This accessor works for Sounds, Audio File Source, Plugin-Media and Music Clips.
soundbank.originalHeightChannelCount number The number of channel in the height plane of the audio source. This accessor works for Sounds, Audio File Source, Plugin-Media and Music Clips.
soundbank.originalLFEChannelCount number The number of low frequency channel in the audio source. This accessor works for Sounds, Audio File Source, Plugin-Media and Music Clips.
soundbank.originalAnonymousChannelCount number The number of anonymous channel in the audio source. This accessor works for Sounds, Audio File Source, Plugin-Media and Music Clips.
soundbank.originalChannelConfig string The configuration of the channels in the audio source (Ex : 7.1.4). For anonymous channels, returns Anonymous. This accessor works for Sounds, Audio File Source, Plugin-Media and Music Clips.
soundbank.originalChannelMask number The mask associated with the channel's configuration. This accessor works for Sounds, Audio File Source, Plugin-Media and Music Clips.
soundbank.originalSampleRate number The sample rate for the audio source. This accessor works for Sounds, Audio File Source, Plugin-Media and Music Clips.
soundbank.originalBitDepth number The sample rate for the audio source. Either 16 or 24. This accessor works for Sounds, Audio File Source, Plugin-Media and Music Clips.
soundbank.originalFileSize number The file size in bytes for the audio source. This accessor works for Sounds, Audio File Source, Plugin-Media and Music Clips.
soundbank.originalDataSize number The data size for bytes the audio source. This accessor works for Sounds, Audio File Source, Plugin-Media and Music Clips.
soundbank.originalSampleCount number The number of samples in the audio file. This accessor works for Sounds, Audio File Source, Plugin-Media and Music Clips.
soundbank.originalDuration number The file duration. Differs from generic Duration field because the original file does not include Trim Begind/End. This accessor works for Sounds, Audio File Source, Plugin-Media and Music Clips.
soundbank.originalCodec string The audio file's codec. For original files, it will always be PCM. This accessor works for Sounds, Audio File Source, Plugin-Media and Music Clips.
soundbank.convertedTotalChannelCount number The total number of channels present in the audio source. This accessor works for Sounds, Audio File Source, Plugin-Media and Music Clips.
soundbank.convertedNormalChannelCount number The number of channel in the normal plane of the audio source. This accessor works for Sounds, Audio File Source, Plugin-Media and Music Clips.
soundbank.convertedHeightChannelCount number The number of channel in the height plane of the audio source. This accessor works for Sounds, Audio File Source, Plugin-Media and Music Clips.
soundbank.convertedLFEChannelCount number The number of low frequency channel in the audio source. This accessor works for Sounds, Audio File Source, Plugin-Media and Music Clips.
soundbank.convertedAnonymousChannelCount number The number of anonymous channel in the audio source. This accessor works for Sounds, Audio File Source, Plugin-Media and Music Clips.
soundbank.convertedChannelConfig string The configuration of the channels in the audio source (Ex : 7.1.4). For anonymous channels, returns Anonymous. This accessor works for Sounds, Audio File Source, Plugin-Media and Music Clips.
soundbank.convertedChannelMask number The mask associated with the channel's configuration. This accessor works for Sounds, Audio File Source, Plugin-Media and Music Clips.
soundbank.convertedSampleRate number The sample rate for the audio source. This accessor works for Sounds, Audio File Source, Plugin-Media and Music Clips.
soundbank.convertedBitDepth number The sample rate for the audio source. Either 16 or 24. This accessor works for Sounds, Audio File Source, Plugin-Media and Music Clips.
soundbank.convertedFileSize number The file size in bytes for the audio source. This accessor works for Sounds, Audio File Source, Plugin-Media and Music Clips.
soundbank.convertedDataSize number The data size for bytes the audio source. This accessor works for Sounds, Audio File Source, Plugin-Media and Music Clips.
soundbank.convertedSampleCount number The number of samples in the audio file. This accessor works for Sounds, Audio File Source, Plugin-Media and Music Clips.
soundbank.convertedDuration number The file duration. Differs from generic Duration field because the original file does not include Trim Begind/End. This accessor works for Sounds, Audio File Source, Plugin-Media and Music Clips.
soundbank.convertedCodec string The audio file's codec. For original files, it will always be PCM. This accessor works for Sounds, Audio File Source, Plugin-Media and Music Clips.
soundbank.workunitIsDefault boolean Work Unit이 기본 설정일 때 true.
soundbank.workunitType string Work Unit의 타입. Work Unit과 같이 물리적 폴더는 "WorkUnit" 타입을 갖습니다. 물리적 폴더는 workunitType이 "folder"입니다. 사용 가능한 값:
  • folder
  • rootFile
  • nestedFile
soundbank.workunitIsDirty boolean Work Unit이나 Project(wproj 파일)가 변경됐을 경우, 즉 수정되었으나 저장하지 않은 경우, true입니다.
soundbank.switchContainerChildContext object Switch Container의 자식 객체와 연관된 컨텍스트 오브젝트. 이 오브젝트는 컨텍스트에 의존하지 않는 Switch Container 하위 항목과 연관돼있는 속성을 갖고 있습니다 (예: '1st only' 체크 상자의 속성).
soundbank.switchContainerChildContext.id string 오브젝트의 ID (GUID).
{aabbcc00-1122-3344-5566-77889900aabb} 형식의 오브젝트 GUID.
soundbank.isExplicitMute boolean 오브젝트가 명시적으로 음소거되었는지 여부. 오브젝트를 암묵적으로 명시적 음소거를 하면 하위 오브젝트가 음소거됩니다.
soundbank.isExplicitSolo boolean Whether or not the object has been soloed explicitly. Soloing an object silences all the other objects in the project except this one.
soundbank.isImplicitMute boolean Whether or not the object has been muted implicitly. 오브젝트를 암묵적으로 명시적 음소거를 하면 하위 오브젝트가 음소거됩니다.
soundbank.isImplicitSolo boolean Whether or not the object has been soloed implicitly. Soloing an object silences all the other objects in the project except this one.
soundbank.isIncluded boolean Whether or not the object is Included. 옵션에 플랫폼을 지정함. This takes into consideration the Inclusion status of the object's ancestors.
soundbank.points array This only applies to Curve objects.
An array of points defining a curve.
soundbank.points [...] object 곡선에 있는 지점.
soundbank.points[...].x * number 곡선 지점의 X 좌표.
soundbank.points[...].y * number 곡선 지점의 Y 좌표.
soundbank.points[...].shape * string 이 지점과 다음 지점 사이 곡선분(curve segment)의 형태. 사용 가능한 값:
  • Constant
  • Linear
  • Log3
  • Log2
  • Log1
  • InvertedSCurve
  • SCurve
  • Exp1
  • Exp2
  • Exp3
soundbank.stateProperties array An array of state properties to set.
soundbank.stateProperties [...] string The name of the property to set.
soundbank.stateGroups array The State Group objects associated with this object.
soundbank.stateGroups [...] object A State Group object.
soundbank.stateGroups[...].id string The ID (GUID) of the State Group object.
An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}.
soundbank.stateGroups[...].name string The name of the State Group object.
soundbank.regex(^((@?@?[a-zA-Z0-9:_\(\),]+)|[a-zA-Z\(\),]+\(.+\))(\.@?@?[a-zA-Z0-9:_\(\),]+|[a-zA-Z\(\),]+\(.+\))*$) any of: 쿼리를 형성하는 점으로 구분된 접근자를 지정하고 속성 값이나 오브젝트 레퍼런스를 산출합니다. 단일 @는 연관된 오브젝트의 속성 값을 지정합니다. 두 개의 @는 오버라이드 소스의 속성 값을 지정합니다. 모든 타입에 사용 가능한 속성 및 참조에 대한 더 자세한 정보는 Wwise 오브젝트 레퍼런스 를 참조하세요.
string 문자열 값.
array An array of string values.
number 숫자 값.
array An array of numeric values.
boolean boolean 값.
array An array of boolean values.
object 오브젝트 레퍼런스 값.
array 오브젝트 목록 레퍼런스 값.
soundbank.regex(^((@?@?[a-zA-Z0-9:_\(\),]+)|[a-zA-Z\(\),]+\(.+\))(\.@?@?[a-zA-Z0-9:_\(\),]+|[a-zA-Z\(\),]+\(.+\))*$) [...] string 문자열 값.
soundbank.regex(^((@?@?[a-zA-Z0-9:_\(\),]+)|[a-zA-Z\(\),]+\(.+\))(\.@?@?[a-zA-Z0-9:_\(\),]+|[a-zA-Z\(\),]+\(.+\))*$) [...] number 숫자 값.
soundbank.regex(^((@?@?[a-zA-Z0-9:_\(\),]+)|[a-zA-Z\(\),]+\(.+\))(\.@?@?[a-zA-Z0-9:_\(\),]+|[a-zA-Z\(\),]+\(.+\))*$) [...] boolean boolean 값.
soundbank.regex(^((@?@?[a-zA-Z0-9:_\(\),]+)|[a-zA-Z\(\),]+\(.+\))(\.@?@?[a-zA-Z0-9:_\(\),]+|[a-zA-Z\(\),]+\(.+\))*$).id string 오브젝트의 ID (GUID).
{aabbcc00-1122-3344-5566-77889900aabb} 형식의 오브젝트 GUID.
soundbank.regex(^((@?@?[a-zA-Z0-9:_\(\),]+)|[a-zA-Z\(\),]+\(.+\))(\.@?@?[a-zA-Z0-9:_\(\),]+|[a-zA-Z\(\),]+\(.+\))*$).name string 오브젝트의 이름을 말합니다.
soundbank.regex(^((@?@?[a-zA-Z0-9:_\(\),]+)|[a-zA-Z\(\),]+\(.+\))(\.@?@?[a-zA-Z0-9:_\(\),]+|[a-zA-Z\(\),]+\(.+\))*$) [...] object 오브젝트 레퍼런스 값.
soundbank.regex(^((@?@?[a-zA-Z0-9:_\(\),]+)|[a-zA-Z\(\),]+\(.+\))(\.@?@?[a-zA-Z0-9:_\(\),]+|[a-zA-Z\(\),]+\(.+\))*$)[...].id string 오브젝트의 ID (GUID).
{aabbcc00-1122-3344-5566-77889900aabb} 형식의 오브젝트 GUID.
soundbank.regex(^((@?@?[a-zA-Z0-9:_\(\),]+)|[a-zA-Z\(\),]+\(.+\))(\.@?@?[a-zA-Z0-9:_\(\),]+|[a-zA-Z\(\),]+\(.+\))*$)[...].name string 오브젝트의 이름을 말합니다.
platform * object The platform for which the SoundBank was generated.
language object The language for which the SoundBank was generated. Only present when generating a SoundBank for a specific language.
error string The error message, if an error occurred. Only present if an error occurred.
bankData object SoundBank data object containing the actual data encoded in base64 and the size.
bankData.data string Data of the SoundBank encoded in base64.
bankData.size integer Size of the SoundBank data when decoded.
bankInfo array All the information for SoundBank.
bankInfo [...] object SoundBank information.
bankInfo[...].Id * string Short ID of the resulting bank encoded in a string.
bankInfo[...].GUID string GUID of the resulting SoundBank.
An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}.
bankInfo[...].ObjectPath string Object path in the project.
bankInfo[...].Color string Color index for this object. To determine the RGB values, consult the theme color definitions in Authoring\Data\Themes\dark\main.json, and locate the ObjectColor_PaletteColor entries.
bankInfo[...].Language * string The name of the language being used in this SoundBank.
bankInfo[...].ShortName * string SoundBank의 이름을 말합니다.
bankInfo[...].Path string The file name of the SoundBank.
bankInfo[...].Type string SoundBank type. If the SoundBank is defined by the user, then the type is 'User'. Otherwise, the bank was auto defined by Wwise. 사용 가능한 값:
  • User
  • Event
  • Bus
bankInfo[...].Hash string Hash value (128-bit) written to the associated SoundBank .bnk file. Used during SoundBank generation to check existing .bnk files for changes.
bankInfo[...].Align string Required alignment for media file. If not specified then the alignment is 16 bytes.
bankInfo[...].DeviceMemory string Does the media requires device memory or not. 사용 가능한 값:
  • true
  • false
bankInfo[...].Media array All media files referenced by this SoundBank with their information.
bankInfo[...].Media [...] object Media file descriptor
bankInfo[...].Media[...].Id * string Short ID of the media.
bankInfo[...].Media[...].Language string Language name used for this media.
bankInfo[...].Media[...].ShortName * string File name of the original file.
bankInfo[...].Media[...].CachePath * string Path of the converted media relative to the cache folder.
bankInfo[...].Media[...].Path string Path of the copied media file (if copied) relative to the output folder.
bankInfo[...].Media[...].PrefetchSize string Prefetch size in bytes.
bankInfo[...].Media[...].Align string Required alignment for media file in bytes. If not specified then the alignment is 16 bytes.
bankInfo[...].Media[...].DeviceMemory string Does the media requires device memory or not. If not specified then the value is false. 사용 가능한 값:
  • true
  • false
bankInfo[...].Media[...].Streaming * string Is the file streamed. If not specified then the value is false. 사용 가능한 값:
  • true
  • false
bankInfo[...].Media[...].Location * string Where is file located. In the case of a streamed file with prefetch, this will indicate where to find the prefetched portion. 사용 가능한 값:
  • Memory
  • Loose
  • OtherBank
bankInfo[...].Media[...].UsingReferenceLanguage string Is the media using the reference language. If not specified then the value is false. 사용 가능한 값:
  • true
  • false
bankInfo[...].ExternalSources array All external sources referenced by this SoundBank with their information.
bankInfo[...].ExternalSources [...] External source descriptor.
bankInfo[...].Plugins Plug-in descriptors.
bankInfo[...].Events array All the events included in this SoundBank with their information.
bankInfo[...].Events [...] object Event 정보
bankInfo[...].Events[...].Id * string Short ID of the event.
bankInfo[...].Events[...].Name * string Name of the event.
bankInfo[...].Events[...].ObjectPath string Object path in the project.
bankInfo[...].Events[...].GUID string GUID of the event.
An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}.
bankInfo[...].Events[...].Color string Color index for this object. To determine the RGB values, consult the theme color definitions in Authoring\Data\Themes\dark\main.json, and locate the ObjectColor_PaletteColor entries.
bankInfo[...].Events[...].MaxAttenuation string The max distance for the attenuation of the event as a floating point value.
bankInfo[...].Events[...].DurationType string The kind of duration, possible values: OneShot, Unknown, Infinite, Mixed.
bankInfo[...].Events[...].DurationMin string The minimum value for the duration as a floating point value.
bankInfo[...].Events[...].DurationMax string The maximum value for the duration as a floating point value.
bankInfo[...].Events[...].MediaRefs array List of all media files used by this event.
bankInfo[...].Events[...].MediaRefs [...] object Referenced media file entry
Media file descriptor reference
bankInfo[...].Events[...].MediaRefs[...].Id * string Short ID of the media.
bankInfo[...].Events[...].ExternalSourceRefs array List of all external sources used by this event.
bankInfo[...].Events[...].ExternalSourceRefs [...] object Referenced external source entry
External Source descriptor reference.
bankInfo[...].Events[...].ExternalSourceRefs[...].Cookie * string Cookie assigned to external source.
bankInfo[...].Events[...].PluginRefs object List of all plug-ins used by this event.
Plug-in descriptor reference.
bankInfo[...].Events[...].PluginRefs.Custom array Array of references to custom plug-in instances.
bankInfo[...].Events[...].PluginRefs.Custom [...] object Plug-in descriptor reference.
bankInfo[...].Events[...].PluginRefs.Custom[...].Id * string Short ID of plug-in instance.
bankInfo[...].Events[...].PluginRefs.ShareSets array Array of references to plug-in sharesets.
bankInfo[...].Events[...].PluginRefs.ShareSets [...] object Plug-in descriptor reference.
bankInfo[...].Events[...].PluginRefs.ShareSets[...].Id * string Short ID of plug-in instance.
bankInfo[...].Events[...].PluginRefs.AudioDevices array Array of references to audio device plug-ins.
bankInfo[...].Events[...].PluginRefs.AudioDevices [...] object Plug-in descriptor reference.
bankInfo[...].Events[...].PluginRefs.AudioDevices[...].Id * string Short ID of plug-in instance.
bankInfo[...].Events[...].AuxBusRefs array List of all Aux Busses referenced by this event.
bankInfo[...].Events[...].AuxBusRefs [...] object Reference to Aux Bus.
Aux Bus reference.
bankInfo[...].Events[...].AuxBusRefs[...].Id * string Short ID of Aux Bus.
bankInfo[...].Events[...].AuxBusRefs[...].Name * string Name of the Aux Bus.
bankInfo[...].Events[...].AuxBusRefs[...].ObjectPath string Object path in the project.
bankInfo[...].Events[...].AuxBusRefs[...].GUID string GUID of the Aux Bus.
An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}.
bankInfo[...].Events[...].ActionSetState array List of set State actions in Event.
bankInfo[...].Events[...].ActionSetState [...] object Set State Action information.
bankInfo[...].Events[...].ActionSetState[...].GroupId * string Short ID of the State Group.
bankInfo[...].Events[...].ActionSetState[...].Id * string Short ID of the State.
bankInfo[...].Events[...].ActionSetState[...].Name * string Name of the State.
bankInfo[...].Events[...].ActionSetState[...].ObjectPath string Object path in the project.
bankInfo[...].Events[...].ActionSetState[...].GUID string GUID of the State.
An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}.
bankInfo[...].Events[...].ActionSetState[...].Color string Color index for this object. To determine the RGB values, consult the theme color definitions in Authoring\Data\Themes\dark\main.json, and locate the ObjectColor_PaletteColor entries.
bankInfo[...].Events[...].ActionSetSwitch array List of set Switch actions in Event.
bankInfo[...].Events[...].ActionSetSwitch [...] object Set Switch Action information.
bankInfo[...].Events[...].ActionSetSwitch[...].GroupId * string Short ID of the Switch Group.
bankInfo[...].Events[...].ActionSetSwitch[...].Id * string Short ID of the Switch.
bankInfo[...].Events[...].ActionSetSwitch[...].Name * string Name of the Switch.
bankInfo[...].Events[...].ActionSetSwitch[...].ObjectPath string Object path in the project.
bankInfo[...].Events[...].ActionSetSwitch[...].GUID string GUID of the Switch.
An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}.
bankInfo[...].Events[...].ActionSetSwitch[...].Color string Color index for this object. To determine the RGB values, consult the theme color definitions in Authoring\Data\Themes\dark\main.json, and locate the ObjectColor_PaletteColor entries.
bankInfo[...].Events[...].ActionTrigger array List of Trigger actions in Event.
bankInfo[...].Events[...].ActionTrigger [...] object Trigger Action information.
bankInfo[...].Events[...].ActionTrigger[...].Id * string Short ID of the Trigger.
bankInfo[...].Events[...].ActionTrigger[...].Name * string Name of the Trigger.
bankInfo[...].Events[...].ActionTrigger[...].ObjectPath string Object path in the project.
bankInfo[...].Events[...].ActionTrigger[...].GUID string GUID of the Trigger.
An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}.
bankInfo[...].Events[...].ActionTrigger[...].Color string Color index for this object. To determine the RGB values, consult the theme color definitions in Authoring\Data\Themes\dark\main.json, and locate the ObjectColor_PaletteColor entries.
bankInfo[...].Events[...].ActionSetFX array List of Set Effect actions in Event.
bankInfo[...].Events[...].ActionSetFX [...] object Set Effect Action information.
bankInfo[...].Events[...].ActionSetFX[...].Id * string Short ID of the Effect.
bankInfo[...].Events[...].ActionSetFX[...].Name * string Name of the Effect.
bankInfo[...].Events[...].ActionSetFX[...].ObjectPath string Object path in the project.
bankInfo[...].Events[...].ActionSetFX[...].GUID string GUID of the Effect.
An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}.
bankInfo[...].Events[...].ActionSetFX[...].Color string Color index for this object. To determine the RGB values, consult the theme color definitions in Authoring\Data\Themes\dark\main.json, and locate the ObjectColor_PaletteColor entries.
bankInfo[...].Events[...].SwitchContainers array List of association of switch container value to its used media.
bankInfo[...].Events[...].SwitchContainers [...] object SwitchContainer entry
Association of switch container value to its used resources.
bankInfo[...].Events[...].SwitchContainers[...].SwitchValue * object Group id and value used for switch container.
bankInfo[...].Events[...].SwitchContainers[...].SwitchValue.GroupType * string Group type. 사용 가능한 값:
  • Switch
  • State
bankInfo[...].Events[...].SwitchContainers[...].SwitchValue.GroupId * string Switch/State group short Id.
bankInfo[...].Events[...].SwitchContainers[...].SwitchValue.Id * string Switch/State short Id.
bankInfo[...].Events[...].SwitchContainers[...].SwitchValue.GUID string GUID of the switch container value used.
An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}.
bankInfo[...].Events[...].SwitchContainers[...].SwitchValue.Color string Color index for this object. To determine the RGB values, consult the theme color definitions in Authoring\Data\Themes\dark\main.json, and locate the ObjectColor_PaletteColor entries.
bankInfo[...].Events[...].SwitchContainers[...].SwitchValue.Default string Whether the Switch/State value is the switch container's default. If not specified then the value is false. 사용 가능한 값:
  • true
  • false
bankInfo[...].Events[...].SwitchContainers[...].MediaRefs array List of all media files used by this event.
bankInfo[...].Events[...].SwitchContainers[...].MediaRefs [...] object Referenced media file entry
Media file descriptor reference
bankInfo[...].Events[...].SwitchContainers[...].MediaRefs[...].Id * string Short ID of the media.
bankInfo[...].Events[...].SwitchContainers[...].ExternalSourceRefs array List of all external sources used by this event.
bankInfo[...].Events[...].SwitchContainers[...].ExternalSourceRefs [...] object Referenced external source entry
External Source descriptor reference.
bankInfo[...].Events[...].SwitchContainers[...].ExternalSourceRefs[...].Cookie * string Cookie assigned to external source.
bankInfo[...].Events[...].SwitchContainers[...].PluginRefs object List of all plug-ins used by this event.
Plug-in descriptor reference.
bankInfo[...].Events[...].SwitchContainers[...].PluginRefs.Custom array Array of references to custom plug-in instances.
bankInfo[...].Events[...].SwitchContainers[...].PluginRefs.Custom [...] object Plug-in descriptor reference.
bankInfo[...].Events[...].SwitchContainers[...].PluginRefs.Custom[...].Id * string Short ID of plug-in instance.
bankInfo[...].Events[...].SwitchContainers[...].PluginRefs.ShareSets array Array of references to plug-in sharesets.
bankInfo[...].Events[...].SwitchContainers[...].PluginRefs.ShareSets [...] object Plug-in descriptor reference.
bankInfo[...].Events[...].SwitchContainers[...].PluginRefs.ShareSets[...].Id * string Short ID of plug-in instance.
bankInfo[...].Events[...].SwitchContainers[...].PluginRefs.AudioDevices array Array of references to audio device plug-ins.
bankInfo[...].Events[...].SwitchContainers[...].PluginRefs.AudioDevices [...] object Plug-in descriptor reference.
bankInfo[...].Events[...].SwitchContainers[...].PluginRefs.AudioDevices[...].Id * string Short ID of plug-in instance.
bankInfo[...].Events[...].SwitchContainers[...].Children array Children of this switch container value.
bankInfo[...].Events[...].SwitchContainers[...].Children [...] Child entry of the switch container
bankInfo[...].DialogueEvents array All the dialogue events included in this SoundBank with their information.
bankInfo[...].DialogueEvents [...] object Dialogue Event information
bankInfo[...].DialogueEvents[...].Id * string Short ID of the dialogue event.
bankInfo[...].DialogueEvents[...].Name * string Name of the dialogue event.
bankInfo[...].DialogueEvents[...].ObjectPath string Object path in the project.
bankInfo[...].DialogueEvents[...].GUID string GUID of the dialogue event.
An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}.
bankInfo[...].DialogueEvents[...].Color string Color index for this object. To determine the RGB values, consult the theme color definitions in Authoring\Data\Themes\dark\main.json, and locate the ObjectColor_PaletteColor entries.
bankInfo[...].DialogueEvents[...].Arguments array List of dialogue event's arguments.
bankInfo[...].DialogueEvents[...].Arguments [...] object Argument information
bankInfo[...].DialogueEvents[...].Arguments[...].Id * string Short ID of the dialogue event.
bankInfo[...].DialogueEvents[...].Arguments[...].Name * string Name of the dialogue event.
bankInfo[...].DialogueEvents[...].Arguments[...].ObjectPath string Object path in the project.
bankInfo[...].DialogueEvents[...].Arguments[...].GUID string GUID of the dialogue event.
An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}.
bankInfo[...].DialogueEvents[...].Arguments[...].Color string Color index for this object. To determine the RGB values, consult the theme color definitions in Authoring\Data\Themes\dark\main.json, and locate the ObjectColor_PaletteColor entries.
bankInfo[...].Busses array List of all AuxBus used in this SoundBank.
bankInfo[...].Busses [...] object Bus information.
bankInfo[...].Busses[...].Id * string Short ID of the Bus.
bankInfo[...].Busses[...].Name * string Name of the Bus.
bankInfo[...].Busses[...].MaxAttenuation string The max distance for the attenuation of the bus as a floating point value.
bankInfo[...].Busses[...].ObjectPath string Object path in the project.
bankInfo[...].Busses[...].GUID string GUID of the Bus.
An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}.
bankInfo[...].Busses[...].Color string Color index for this object. To determine the RGB values, consult the theme color definitions in Authoring\Data\Themes\dark\main.json, and locate the ObjectColor_PaletteColor entries.
bankInfo[...].Busses[...].PluginRefs object Array of plug-in references.
Plug-in descriptor reference.
bankInfo[...].Busses[...].PluginRefs.Custom array Array of references to custom plug-in instances.
bankInfo[...].Busses[...].PluginRefs.Custom [...] object Plug-in descriptor reference.
bankInfo[...].Busses[...].PluginRefs.Custom[...].Id * string Short ID of plug-in instance.
bankInfo[...].Busses[...].PluginRefs.ShareSets array Array of references to plug-in sharesets.
bankInfo[...].Busses[...].PluginRefs.ShareSets [...] object Plug-in descriptor reference.
bankInfo[...].Busses[...].PluginRefs.ShareSets[...].Id * string Short ID of plug-in instance.
bankInfo[...].Busses[...].PluginRefs.AudioDevices array Array of references to audio device plug-ins.
bankInfo[...].Busses[...].PluginRefs.AudioDevices [...] object Plug-in descriptor reference.
bankInfo[...].Busses[...].PluginRefs.AudioDevices[...].Id * string Short ID of plug-in instance.
bankInfo[...].Busses[...].AuxBusRefs array List of Aux Busses referenced by this event.
bankInfo[...].Busses[...].AuxBusRefs [...] object Reference to Aux Bus.
Aux Bus reference.
bankInfo[...].Busses[...].AuxBusRefs[...].Id * string Short ID of Aux Bus.
bankInfo[...].Busses[...].AuxBusRefs[...].Name * string Name of the Aux Bus.
bankInfo[...].Busses[...].AuxBusRefs[...].ObjectPath string Object path in the project.
bankInfo[...].Busses[...].AuxBusRefs[...].GUID string GUID of the Aux Bus.
An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}.
bankInfo[...].AuxBusses array List of all AuxBus used in this SoundBank.
bankInfo[...].AuxBusses [...] object AuxBus information.
bankInfo[...].AuxBusses[...].Id * string Short ID of the AuxBus.
bankInfo[...].AuxBusses[...].Name * string Name of the AuxBus.
bankInfo[...].AuxBusses[...].MaxAttenuation string The max distance for the attenuation of the aux bus as a floating point value.
bankInfo[...].AuxBusses[...].ObjectPath string Object path in the project.
bankInfo[...].AuxBusses[...].GUID string GUID of the AuxBus.
An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}.
bankInfo[...].AuxBusses[...].Color string Color index for this object. To determine the RGB values, consult the theme color definitions in Authoring\Data\Themes\dark\main.json, and locate the ObjectColor_PaletteColor entries.
bankInfo[...].AuxBusses[...].PluginRefs object Array of plug-in references.
Plug-in descriptor reference.
bankInfo[...].AuxBusses[...].PluginRefs.Custom array Array of references to custom plug-in instances.
bankInfo[...].AuxBusses[...].PluginRefs.Custom [...] object Plug-in descriptor reference.
bankInfo[...].AuxBusses[...].PluginRefs.Custom[...].Id * string Short ID of plug-in instance.
bankInfo[...].AuxBusses[...].PluginRefs.ShareSets array Array of references to plug-in sharesets.
bankInfo[...].AuxBusses[...].PluginRefs.ShareSets [...] object Plug-in descriptor reference.
bankInfo[...].AuxBusses[...].PluginRefs.ShareSets[...].Id * string Short ID of plug-in instance.
bankInfo[...].AuxBusses[...].PluginRefs.AudioDevices array Array of references to audio device plug-ins.
bankInfo[...].AuxBusses[...].PluginRefs.AudioDevices [...] object Plug-in descriptor reference.
bankInfo[...].AuxBusses[...].PluginRefs.AudioDevices[...].Id * string Short ID of plug-in instance.
bankInfo[...].AuxBusses[...].AuxBusRefs array List of all Aux Busses referenced by this event.
bankInfo[...].AuxBusses[...].AuxBusRefs [...] object Reference to Aux Bus.
Aux Bus reference.
bankInfo[...].AuxBusses[...].AuxBusRefs[...].Id * string Short ID of Aux Bus.
bankInfo[...].AuxBusses[...].AuxBusRefs[...].Name * string Name of the Aux Bus.
bankInfo[...].AuxBusses[...].AuxBusRefs[...].ObjectPath string Object path in the project.
bankInfo[...].AuxBusses[...].AuxBusRefs[...].GUID string GUID of the Aux Bus.
An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}.
bankInfo[...].GameParameters array List of all the Game Parameters/RTPC used in this SoundBank.
bankInfo[...].GameParameters [...] object GameParameter information
bankInfo[...].GameParameters[...].Id * string Short ID of the Game Parameter.
bankInfo[...].GameParameters[...].Name * string Name of the Game Parameter.
bankInfo[...].GameParameters[...].ObjectPath string Object path in the project.
bankInfo[...].GameParameters[...].GUID string GUID of the Game Parameter.
An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}.
bankInfo[...].GameParameters[...].Color string Color index for this object. To determine the RGB values, consult the theme color definitions in Authoring\Data\Themes\dark\main.json, and locate the ObjectColor_PaletteColor entries.
bankInfo[...].Triggers array List of all Triggers used in this SoundBank.
bankInfo[...].Triggers [...] object Trigger information.
bankInfo[...].Triggers[...].Id * string Short ID of the Trigger.
bankInfo[...].Triggers[...].Name * string Name of the Trigger.
bankInfo[...].Triggers[...].ObjectPath string Object path in the project.
bankInfo[...].Triggers[...].GUID string GUID of the Trigger.
An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}.
bankInfo[...].Triggers[...].Color string Color index for this object. To determine the RGB values, consult the theme color definitions in Authoring\Data\Themes\dark\main.json, and locate the ObjectColor_PaletteColor entries.
bankInfo[...].StateGroups array List of State Group included in this SoundBank.
bankInfo[...].StateGroups [...] object State Group information.
bankInfo[...].StateGroups[...].Id * string Short ID of the State Group.
bankInfo[...].StateGroups[...].Name * string Name of the State Group.
bankInfo[...].StateGroups[...].ObjectPath string Object path in the project.
bankInfo[...].StateGroups[...].GUID string GUID of the State Group.
An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}.
bankInfo[...].StateGroups[...].Color string Color index for this object. To determine the RGB values, consult the theme color definitions in Authoring\Data\Themes\dark\main.json, and locate the ObjectColor_PaletteColor entries.
bankInfo[...].StateGroups[...].States array List of State included in this StateGroup.
bankInfo[...].StateGroups[...].States [...] object State information
bankInfo[...].StateGroups[...].States[...].Id * string Short ID of the State.
bankInfo[...].StateGroups[...].States[...].Name * string Name of the State.
bankInfo[...].StateGroups[...].States[...].ObjectPath string Object path in the project.
bankInfo[...].StateGroups[...].States[...].GUID string GUID of the State.
An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}.
bankInfo[...].StateGroups[...].States[...].Color string Color index for this object. To determine the RGB values, consult the theme color definitions in Authoring\Data\Themes\dark\main.json, and locate the ObjectColor_PaletteColor entries.
bankInfo[...].SwitchGroups array List of SwitchGroup included in this SoundBank.
bankInfo[...].SwitchGroups [...] object SwitchGroup information
bankInfo[...].SwitchGroups[...].Id * string Short ID of the SwitchGroup.
bankInfo[...].SwitchGroups[...].Name * string Name of the SwitchGroup.
bankInfo[...].SwitchGroups[...].ObjectPath string Object path in the project.
bankInfo[...].SwitchGroups[...].GUID string GUID of the SwitchGroup.
An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}.
bankInfo[...].SwitchGroups[...].Color string Color index for this object. To determine the RGB values, consult the theme color definitions in Authoring\Data\Themes\dark\main.json, and locate the ObjectColor_PaletteColor entries.
bankInfo[...].SwitchGroups[...].GameParameterRef object Game Parameter used to control the Switch Group.
bankInfo[...].SwitchGroups[...].GameParameterRef.Id * string Short ID of the Game Parameter.
bankInfo[...].SwitchGroups[...].Switches array List of the Switch contained in this SwitchGroup.
bankInfo[...].SwitchGroups[...].Switches [...] object Switch information.
bankInfo[...].SwitchGroups[...].Switches[...].Id * string Short ID of the Switch.
bankInfo[...].SwitchGroups[...].Switches[...].Name * string Name of the Switch.
bankInfo[...].SwitchGroups[...].Switches[...].ObjectPath string Object path in the project.
bankInfo[...].SwitchGroups[...].Switches[...].GUID string GUID of the Switch.
An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}.
bankInfo[...].SwitchGroups[...].Switches[...].Color string Color index for this object. To determine the RGB values, consult the theme color definitions in Authoring\Data\Themes\dark\main.json, and locate the ObjectColor_PaletteColor entries.
bankInfo[...].AcousticTextures array List of all Acoustic Textures used in this SoundBank.
bankInfo[...].AcousticTextures [...] object Acoustic texture information.
bankInfo[...].AcousticTextures[...].Id * string Short ID of the Acoustic Texture.
bankInfo[...].AcousticTextures[...].Name * string Name of the Acoustic Texture.
bankInfo[...].AcousticTextures[...].ObjectPath string Object path in the project.
bankInfo[...].AcousticTextures[...].GUID string GUID of the Acoustic Texture.
An object GUID of the form: {aabbcc00-1122-3344-5566-77889900aabb}.
bankInfo[...].AcousticTextures[...].Color string Color index for this object. To determine the RGB values, consult the theme color definitions in Authoring\Data\Themes\dark\main.json, and locate the ObjectColor_PaletteColor entries.
bankInfo[...].AcousticTextures[...].Properties array List of Acoustic Texture properties.
bankInfo[...].AcousticTextures[...].Properties [...] object Acoustic Texture property information.
bankInfo[...].AcousticTextures[...].Properties[...].Name string Acoustic Texture property name.
bankInfo[...].AcousticTextures[...].Properties[...].Type string Acoustic Texture property type.
bankInfo[...].AcousticTextures[...].Properties[...].Value string Acoustic Texture property value.
pluginInfo object PluginInfo file info
pluginInfo.Platform * string Name of the platform.
pluginInfo.BasePlatform * string The base platform the current platform is based off.
pluginInfo.PluginLibs array List of the plugins
pluginInfo.PluginLibs [...] object Plugin information.
pluginInfo.PluginLibs[...].LibName * string Display Name of the plugin.
pluginInfo.PluginLibs[...].LibId * string Short ID of the plugin.
pluginInfo.PluginLibs[...].Type * string Type of the plugin.
pluginInfo.PluginLibs[...].DLL string Name of the DLL for the plugin.
pluginInfo.PluginLibs[...].StaticLib string Name of the static lib for the plugin.

(필수 *)

발행 스키마

더 보기

Wwise Authoring API에 대한 더 자세한 정보는 Wwise Authoring API (WAAPI, Wwise 저작 API) 사용하기 를 참고하세요.


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