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enum | AK::SoundEngine::Query::RTPCValue_type {
AK::SoundEngine::Query::RTPCValue_Default,
AK::SoundEngine::Query::RTPCValue_Global,
AK::SoundEngine::Query::RTPCValue_GameObject,
AK::SoundEngine::Query::RTPCValue_PlayingID,
AK::SoundEngine::Query::RTPCValue_Unavailable,
AK::SoundEngine::Query::RTPCValue_Last
} |
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AKSOUNDENGINE_API AKRESULT | AK::SoundEngine::Query::GetRTPCValue (AkRtpcID in_rtpcID, AkGameObjectID in_gameObjectID, AkPlayingID in_playingID, AkRtpcValue &out_rValue, RTPCValue_type &io_rValueType) |
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AKSOUNDENGINE_API AKRESULT | AK::SoundEngine::Query::GetRTPCValue (const char *in_pszRtpcName, AkGameObjectID in_gameObjectID, AkPlayingID in_playingID, AkRtpcValue &out_rValue, RTPCValue_type &io_rValueType) |
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AKSOUNDENGINE_API AKRESULT | AK::SoundEngine::Query::GetSwitch (AkSwitchGroupID in_switchGroup, AkGameObjectID in_gameObjectID, AkSwitchStateID &out_rSwitchState) |
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AKSOUNDENGINE_API AKRESULT | AK::SoundEngine::Query::GetSwitch (const char *in_pstrSwitchGroupName, AkGameObjectID in_GameObj, AkSwitchStateID &out_rSwitchState) |
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AKSOUNDENGINE_API AKRESULT | AK::SoundEngine::Query::GetState (AkStateGroupID in_stateGroup, AkStateID &out_rState) |
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AKSOUNDENGINE_API AKRESULT | AK::SoundEngine::Query::GetState (const char *in_pstrStateGroupName, AkStateID &out_rState) |
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typedef AkArray< AkGameObjectID, AkGameObjectID > | AK::SoundEngine::Query::AkGameObjectsList |
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typedef AkArray< GameObjDst, const GameObjDst & > | AK::SoundEngine::Query::AkRadiusList |
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AKSOUNDENGINE_API AKRESULT | AK::SoundEngine::Query::GetGameObjectAuxSendValues (AkGameObjectID in_gameObjectID, AkAuxSendValue *out_paAuxSendValues, AkUInt32 &io_ruNumSendValues) |
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AKSOUNDENGINE_API AKRESULT | AK::SoundEngine::Query::GetGameObjectDryLevelValue (AkGameObjectID in_EmitterID, AkGameObjectID in_ListenerID, AkReal32 &out_rfControlValue) |
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AKSOUNDENGINE_API AKRESULT | AK::SoundEngine::Query::GetObjectObstructionAndOcclusion (AkGameObjectID in_EmitterID, AkGameObjectID in_ListenerID, AkReal32 &out_rfObstructionLevel, AkReal32 &out_rfOcclusionLevel) |
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AKSOUNDENGINE_API AKRESULT | AK::SoundEngine::Query::QueryAudioObjectIDs (AkUniqueID in_eventID, AkUInt32 &io_ruNumItems, AkObjectInfo *out_aObjectInfos) |
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AKSOUNDENGINE_API AKRESULT | AK::SoundEngine::Query::QueryAudioObjectIDs (const char *in_pszEventName, AkUInt32 &io_ruNumItems, AkObjectInfo *out_aObjectInfos) |
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AKSOUNDENGINE_API AKRESULT | AK::SoundEngine::Query::GetPositioningInfo (AkUniqueID in_ObjectID, AkPositioningInfo &out_rPositioningInfo) |
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AKSOUNDENGINE_API AKRESULT | AK::SoundEngine::Query::GetActiveGameObjects (AkGameObjectsList &io_GameObjectList) |
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AKSOUNDENGINE_API bool | AK::SoundEngine::Query::GetIsGameObjectActive (AkGameObjectID in_GameObjId) |
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AKSOUNDENGINE_API AKRESULT | AK::SoundEngine::Query::GetMaxRadius (AkRadiusList &io_RadiusList) |
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AKSOUNDENGINE_API AkReal32 | AK::SoundEngine::Query::GetMaxRadius (AkGameObjectID in_GameObjId) |
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AKSOUNDENGINE_API AkUniqueID | AK::SoundEngine::Query::GetEventIDFromPlayingID (AkPlayingID in_playingID) |
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AKSOUNDENGINE_API AkGameObjectID | AK::SoundEngine::Query::GetGameObjectFromPlayingID (AkPlayingID in_playingID) |
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AKSOUNDENGINE_API AKRESULT | AK::SoundEngine::Query::GetPlayingIDsFromGameObject (AkGameObjectID in_GameObjId, AkUInt32 &io_ruNumIDs, AkPlayingID *out_aPlayingIDs) |
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AKSOUNDENGINE_API AKRESULT | AK::SoundEngine::Query::GetCustomPropertyValue (AkUniqueID in_ObjectID, AkUInt32 in_uPropID, AkInt32 &out_iValue) |
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AKSOUNDENGINE_API AKRESULT | AK::SoundEngine::Query::GetCustomPropertyValue (AkUniqueID in_ObjectID, AkUInt32 in_uPropID, AkReal32 &out_fValue) |
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The sound engine parameter query interface.
AkQueryParameters.h 파일에서 정의되었습니다.