버전

menu_open
Wwise SDK 2024.1.1
AkDynamicSequence.h 파일 참조

이 파일의 소스 코드 페이지로 가기

클래스

class  AK::SoundEngine::DynamicSequence::PlaylistItem
 
class  AK::SoundEngine::DynamicSequence::Playlist
 

네임스페이스

namespace  AK
 Definition of data structures for AkAudioObject
 
 AK::SoundEngine
 
 AK::SoundEngine::DynamicSequence
 

열거형 타입

enum  AK::SoundEngine::DynamicSequence::DynamicSequenceType { AK::SoundEngine::DynamicSequence::DynamicSequenceType_SampleAccurate, AK::SoundEngine::DynamicSequence::DynamicSequenceType_NormalTransition, AK::SoundEngine::DynamicSequence::DynamicSequenceType_Last }
 

함수

AKSOUNDENGINE_API AkPlayingID AK::SoundEngine::DynamicSequence::Open (AkGameObjectID in_gameObjectID, AkUInt32 in_uFlags=0, AkCallbackFunc in_pfnCallback=NULL, void *in_pCookie=NULL, DynamicSequenceType in_eDynamicSequenceType=DynamicSequenceType_SampleAccurate)
 
AKSOUNDENGINE_API AKRESULT AK::SoundEngine::DynamicSequence::Close (AkPlayingID in_playingID)
 
AKSOUNDENGINE_API AKRESULT AK::SoundEngine::DynamicSequence::Play (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear)
 
AKSOUNDENGINE_API AKRESULT AK::SoundEngine::DynamicSequence::Pause (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear)
 
AKSOUNDENGINE_API AKRESULT AK::SoundEngine::DynamicSequence::Resume (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear)
 
AKSOUNDENGINE_API AKRESULT AK::SoundEngine::DynamicSequence::Stop (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear)
 
AKSOUNDENGINE_API AKRESULT AK::SoundEngine::DynamicSequence::Break (AkPlayingID in_playingID)
 
AKSOUNDENGINE_API AKRESULT AK::SoundEngine::DynamicSequence::Seek (AkPlayingID in_playingID, AkTimeMs in_iPosition, bool in_bSeekToNearestMarker)
 
AKSOUNDENGINE_API AKRESULT AK::SoundEngine::DynamicSequence::Seek (AkPlayingID in_playingID, AkReal32 in_fPercent, bool in_bSeekToNearestMarker)
 
AKSOUNDENGINE_API AKRESULT AK::SoundEngine::DynamicSequence::GetPauseTimes (AkPlayingID in_playingID, AkUInt32 &out_uTime, AkUInt32 &out_uDuration)
 
AKSOUNDENGINE_API AKRESULT AK::SoundEngine::DynamicSequence::GetPlayingItem (AkPlayingID in_playingID, AkUniqueID &out_audioNodeID, void *&out_pCustomInfo)
 
AKSOUNDENGINE_API Playlist * AK::SoundEngine::DynamicSequence::LockPlaylist (AkPlayingID in_playingID)
 
AKSOUNDENGINE_API AKRESULT AK::SoundEngine::DynamicSequence::UnlockPlaylist (AkPlayingID in_playingID)
 

이 페이지가 도움이 되었나요?

지원이 필요하신가요?

질문이 있으신가요? 문제를 겪고 계신가요? 더 많은 정보가 필요하신가요? 저희에게 문의해주시면 도와드리겠습니다!

지원 페이지를 방문해 주세요

작업하는 프로젝트에 대해 알려주세요. 언제든지 도와드릴 준비가 되어 있습니다.

프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.

Wwise를 시작해 보세요