The following sections list and describe the changes to Wwise between version 2017.2.8 and version 2017.2.9. 이전 버전을 보시려면 이전 버전 릴리즈 노트 를 참고하세요. 온라인 도움말을 참고하실 경우, 목차에서 원하는 Wwise 버전을 선택할 수 있습니다. This release is a bug fix release, therefore projects, banks, and the API are compatible without change for all 2017.2.x versions.
플랫폼 SDK 변경 사항
- Lumin SDK: Updated SDK to 0.18.0.
- PS4 SDK: Updated SDK to 6.008.001.
- Switch SDK: Updated SDK to 6.4.0.
버그 수정
- WG-32443 Fixed: (PS4) Crash on suspend while SCE bed is running.
- WG-32512 Fixed: Mute and Solo states are sometimes not removed if selection contains an object that cannot be muted.
- WG-36264 Fixed: Crash in Music Segment contextual menu.
- WG-36410 Fixed: Some columns of fixed size get narrower in subsequent sessions.
- WG-39857 Fixed: UI bug causing random Wwise crashes with some plug-ins, including McDSP Limiter and Futzbox.
- WG-39871 Fixed: Crash when closing Wwise twice during some lengthy processes.
- WG-39917 Fixed: (PS4) Motion is attenuated on PS4 controllers.
- WG-40036 Fixed: HDR attenuation is not equal over dry and wet paths for loud sounds having auxiliary sends.
- WG-40097 Fixed: (Windows, Xbox One) Microsoft Spatial output always selects the default device to output even when specified otherwise.
- WG-40152 Fixed: Can't connect Wwise to a console on a different subnet.
- WG-40211 Fixed: Wwise crashes when browsing for a target in a project with a lot of Events.
- WG-40330 Fixed: (PS4) Speaker configuration always 7.1.
- WG-40724 Fixed: Rare crash in Wwise Flanger and Wwise Tremolo plug-ins on a 5.1 channel setup.
- WG-40878 Fixed: (Linux) Edge case where the audio thread can occasionally hang for a particularly long time soon after sound engine initialization, causing audio stuttering.
- WG-40915 Fixed: Project names containing dots stripped after the first dot.
- WG-41037 (Android)
AK::SoundEngine::GetFastPathSettings
now correctly reports the ideal device settings in all cases.
- 참고
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