The following sections list and describe the changes to Wwise between version 2017.1.7 and version 2017.1.8. 이전 버전을 보시려면 이전 버전 릴리즈 노트 를 참고하세요. 온라인 도움말을 참고하실 경우, 목차에서 원하는 Wwise 버전을 선택할 수 있습니다.
플랫폼 SDK 변경 사항
Switch SDK: Updated SDK to 4.5.0.
버그 수정
- WG-36402 Fixed: During tab delimited import, relative object paths may have a leading backslash.
- WG-37544 Fixed: Wwise SoundBanks containing States may sometime generate compatible but binary different banks.
- WG-37564 Fixed: Possible hang/crash when applying an odd number of samples on a RoomVerb Effect.
- WG-37609 Fixed: (PS4)
AkLock
uses uninitialized memory.
- WG-37617 Fixed: Random Containers' Trigger Rate Duration ignores States.
- WG-37733 Fixed: Game Object mute/solo buttons not updating when profiling is inactive.
- WG-37785 Fixed: (PS4) Possible race condition and crash when adding a second device.
- WG-37819 Fixed: Possible crash when playing MIDI content while unloading banks that reference it.
- WG-37895 Fixed: Random fixes in the Property Editor based on crash reports.
- WG-37942 Fixed: Cannot import files or folders for localization.
- WG-37958 Fixed: (iOS) Starting the sound engine while a Bluetooth device is already connected may lead to a freeze.
- WG-38098 Fixed: Wwise reports ID conflicts when opening a project and notifies to regenerate banks.
- WG-38311 Fixed: Using LoadAndDecode mode on banks containing MIDI or Convolution Reverb data could result in loading errors.
- 참고
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