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Wwise Unity Integration Documentation

◆ SetGeometryFromMesh()

static bool AkSurfaceReflector.SetGeometryFromMesh ( UnityEngine.Mesh  mesh,
ulong  geometryID,
bool  enableDiffraction,
bool  enableDiffractionOnBoundaryEdges,
AK.Wwise.AcousticTexture[]  acousticTextures = null,
float[]  transmissionLossValues = null,
string  name = "" 
)
inlinestatic

Convert the mesh into a geometry consisting of vertices, triangles, surfaces, acoustic textures and transmission loss values. Send it to Wwise with the rest of the AkGeometryParams to add or update a geometry in Spatial Audio. It is necessary to create at least one geometry instance for each geometry set that is to be used for diffraction and reflection simulation. See SetGeometryInstance().

매개변수
meshThe mesh representing the geometry to be sent to Spatial Audio.
geometryIDA unique ID representing the geometry.
enableDiffractionEnable the edges of this geometry to become diffraction edges.
enableDiffractionOnBoundaryEdgesEnable the boundary edges of this geometry to become diffraction edges. Boundary edges are edges that are connected to only one triangle.
acousticTexturesThe acoustic texture of each surface of the geometry. Acoustic textures describe the filtering when sound reflects on the surface.
transmissionLossValuesThe transmission loss value of each surface of the geometry. Transmission loss is the filtering when the sound goes through the surface.
nameA name for the geometry.
반환값
Returns true if the Geometry was sent to Wwise.

다음을 참조함 : GetGeometryDataFromMesh().

다음에 의해서 참조됨 : SetGeometry().


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