버전
Wwise Unity Integration Documentation
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◆ SetGeometryFromMesh()
Convert the mesh into a geometry consisting of vertices, triangles, surfaces, acoustic textures and transmission loss values. Send it to Wwise with the rest of the AkGeometryParams to add or update a geometry in Spatial Audio. It is necessary to create at least one geometry instance for each geometry set that is to be used for diffraction and reflection simulation. See SetGeometryInstance().
다음을 참조함 : GetGeometryDataFromMesh(). 다음에 의해서 참조됨 : SetGeometry(). |
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