버전
Wwise Unity Integration Documentation
|
Use this component to attach a Wwise Event to any object in a scene. The sound can be started at various moments, dependent on the selected Unity trigger. This component is more useful for ambient sounds (sounds related to scene-bound objects) but could also be used for other purposes. Since AkAmbient has AkEvent as its base class, it features the play/stop, play multiple, stop multiple and stop all buttons for previewing the associated Wwise event. 더 자세히 ...
Public 속성 | |
AkActionOnEventType | actionOnEventType = AkActionOnEventType.AkActionOnEventType_Stop |
Replacement action. See AK::SoundEngine::ExecuteEventOnAction() 더 자세히 ... | |
AkCurveInterpolation | curveInterpolation = AkCurveInterpolation.AkCurveInterpolation_Linear |
Fade curve to use with the new Action. See AK::SoundEngine::ExecuteEventOnAction() 더 자세히 ... | |
bool | enableActionOnEvent = false |
Enables additional options to reuse existing events. Use it to transform a Play event into a Stop event without having to define one in the Wwise Project. 더 자세히 ... | |
UnityEngine.GameObject | soundEmitterObject |
Game object onto which the Event will be posted. By default, when empty, it is posted on the same object on which the component was added. 더 자세히 ... | |
float | transitionDuration = 0.0f |
Duration of the fade, in milliseconds. See AK::SoundEngine::ExecuteEventOnAction(). 더 자세히 ... | |
System.Collections.Generic.List< int > | triggerList = new System.Collections.Generic.List<int> { START_TRIGGER_ID } |
List containing the enabled triggers. 더 자세히 ... | |
bool | useOtherObject = false |
This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object. 더 자세히 ... | |
정적 Public 속성 | |
const int | MAX_NB_TRIGGERS = 32 |
Since our mask is a 32 bits integer, we can't have more than 32 triggers 더 자세히 ... | |
static System.Collections.Generic.Dictionary< uint, string > | triggerTypes = AkTriggerBase.GetAllDerivedTypes() |
Will contain the types of all the triggers derived from AkTriggerBase at runtime 더 자세히 ... | |
Use this component to attach a Wwise Event to any object in a scene. The sound can be started at various moments, dependent on the selected Unity trigger. This component is more useful for ambient sounds (sounds related to scene-bound objects) but could also be used for other purposes. Since AkAmbient has AkEvent as its base class, it features the play/stop, play multiple, stop multiple and stop all buttons for previewing the associated Wwise event.
프로젝트를 등록하세요. 아무런 조건이나 의무 사항 없이 빠른 시작을 도와드리겠습니다.
Wwise를 시작해 보세요