Wwise SDK 2024.1.0
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Assigns a Switch Container's child to a Switch. This is the equivalent of doing a drag&drop of the child to a state in the Assigned Objects view. The child is always added at the end for each state.
이름 | 타입 | 설명 |
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child * | any of: | The ID (GUID), name, or path of the object to assign to a State. This object must be the child of a Switch Container. |
string | The name of the object qualified by its type or Short ID in the form of type:name or Global:shortId. Only object types that have globally-unique names or Short Ids are supported. Ex: Event:Play_Sound_01, Global:245489792 | |
string | 해당 형식의 오브젝트 GUID: {aabbcc00-1122-3344-5566-77889900aabb}. | |
string | Wwise 오브젝트의 프로젝트 경로로서, 카테고리 및 Work-Unit 포함. 예: \Actor-Mixer Hierarchy\Default Work Unit\New Sound SFX. | |
stateOrSwitch * | any of: | The ID (GUID), name, or path of the State or Switch with which to assign. Must be the child of the Switch Group or State Group that is currently set for the Switch Container. |
string | The name of the object qualified by its type or Short ID in the form of type:name or Global:shortId. Only object types that have globally-unique names or Short Ids are supported. Ex: Event:Play_Sound_01, Global:245489792 | |
string | 해당 형식의 오브젝트 GUID: {aabbcc00-1122-3344-5566-77889900aabb}. | |
string | Wwise 오브젝트의 프로젝트 경로로서, 카테고리 및 Work-Unit 포함. 예: \Actor-Mixer Hierarchy\Default Work Unit\New Sound SFX. |
(필수 *)
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